Class: Gdk::Window
- Inherits:
-
Object
- Object
- Gdk::Window
- Defined in:
- (unknown)
Instance Method Summary collapse
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#accept_focus ⇒ TrueClass
Determines whether or not the desktop environment shuld be hinted that the window does not want to receive input focus.
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#accept_focus=(accept_focus) ⇒ nil
Setting accept_focus to false hints the desktop environment that the window doesn’t want to receive input focus.
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#add_filter(function, data) ⇒ nil
Adds an event filter to window, allowing you to intercept events before they reach GDK.
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#background=(color) ⇒ nil
Sets the background color of window.
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#background_pattern ⇒ cairo::Pattern
Gets the pattern used to clear the background on window.
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#background_pattern=(pattern) ⇒ nil
Sets the background of window.
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#background_rgba=(rgba) ⇒ nil
Sets the background color of window.
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#beep ⇒ nil
Emits a short beep associated to window in the appropriate display, if supported.
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#begin_draw_frame(region) ⇒ Gdk::DrawingContext
Indicates that you are beginning the process of redrawing region on window, and provides you with a Gdk::DrawingContext.
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#begin_move_drag(button, root_x, root_y, timestamp) ⇒ nil
Begins a window move operation (for a toplevel window).
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#begin_move_drag_for_device(device, button, root_x, root_y, timestamp) ⇒ nil
Begins a window move operation (for a toplevel window).
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#begin_paint_rect(rectangle) ⇒ nil
A convenience wrapper around gdk_window_begin_paint_region() which creates a rectangular region for you.
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#begin_paint_region(region) ⇒ nil
Indicates that you are beginning the process of redrawing region.
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#begin_resize_drag(edge, button, root_x, root_y, timestamp) ⇒ nil
Begins a window resize operation (for a toplevel window).
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#begin_resize_drag_for_device(edge, device, button, root_x, root_y, timestamp) ⇒ nil
Begins a window resize operation (for a toplevel window).
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#children ⇒ GLib::List
Gets the list of children of window known to GDK.
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#clip_region ⇒ cairo::Region
Computes the region of a window that potentially can be written to by drawing primitives.
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#composited ⇒ TrueClass
Determines whether window is composited.
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#composited=(composited) ⇒ nil
Sets a Gdk::Window as composited, or unsets it.
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#configure_finished ⇒ nil
Does nothing, present only for compatiblity.
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#coords_from_parent(parent_x, parent_y, x, y) ⇒ nil
Transforms window coordinates from a parent window to a child window, where the parent window is the normal parent as returned by gdk_window_get_parent() for normal windows, and the window’s embedder as returned by gdk_offscreen_window_get_embedder() for offscreen windows.
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#coords_to_parent(x, y, parent_x, parent_y) ⇒ nil
Transforms window coordinates from a child window to its parent window, where the parent window is the normal parent as returned by gdk_window_get_parent() for normal windows, and the window’s embedder as returned by gdk_offscreen_window_get_embedder() for offscreen windows.
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#create_gl_context ⇒ Gdk::GLContext
Creates a new Gdk::GLContext matching the framebuffer format to the visual of the Gdk::Window.
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#create_similar_image_surface(format, width, height, scale) ⇒ cairo::Surface
Create a new image surface that is efficient to draw on the given window.
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#create_similar_surface(content, width, height) ⇒ cairo::Surface
Create a new surface that is as compatible as possible with the given window.
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#cursor ⇒ Gdk::Cursor
The mouse pointer for a Gdk::Window.
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#cursor=(cursor) ⇒ Gdk::Cursor
The mouse pointer for a Gdk::Window.
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#decorations=(decorations) ⇒ nil
“Decorations” are the features the window manager adds to a toplevel Gdk::Window.
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#deiconify ⇒ nil
Attempt to deiconify (unminimize) window.
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#destroy ⇒ nil
Destroys the window system resources associated with window and decrements window’s reference count.
- #destroy_notify ⇒ nil
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#display ⇒ Gdk::Display
Gets the Gdk::Display associated with a #GdkWindow.
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#effective_parent ⇒ Gdk::Window
Obtains the parent of window, as known to GDK.
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#effective_toplevel ⇒ Gdk::Window
Gets the toplevel window that’s an ancestor of window.
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#enable_synchronized_configure ⇒ nil
Does nothing, present only for compatiblity.
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#end_draw_frame(context) ⇒ nil
Indicates that the drawing of the contents of window started with gdk_window_begin_frame() has been completed.
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#end_paint ⇒ nil
Indicates that the backing store created by the most recent call to gdk_window_begin_paint_region() should be copied onscreen and deleted, leaving the next-most-recent backing store or no backing store at all as the active paint region.
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#ensure_native ⇒ TrueClass
Tries to ensure that there is a window-system native window for this GdkWindow.
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#event_compression ⇒ TrueClass
Get the current event compression setting for this window.
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#event_compression=(event_compression) ⇒ nil
Determines whether or not extra unprocessed motion events in the event queue can be discarded.
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#events ⇒ Gdk::EventMask
Gets the event mask for window for all master input devices.
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#events=(event_mask) ⇒ nil
The event mask for a window determines which events will be reported for that window from all master input devices.
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#flush ⇒ nil
This function does nothing.
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#focus(timestamp) ⇒ nil
Sets keyboard focus to window.
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#focus_on_map ⇒ TrueClass
Determines whether or not the desktop environment should be hinted that the window does not want to receive input focus when it is mapped.
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#focus_on_map=(focus_on_map) ⇒ nil
Setting focus_on_map to false hints the desktop environment that the window doesn’t want to receive input focus when it is mapped.
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#frame_clock ⇒ Gdk::FrameClock
Gets the frame clock for the window.
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#freeze_toplevel_updates_libgtk_only ⇒ nil
Temporarily freezes a window and all its descendants such that it won’t receive expose events.
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#freeze_updates ⇒ nil
Temporarily freezes a window such that it won’t receive expose events.
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#fullscreen ⇒ nil
Moves the window into fullscreen mode.
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#fullscreen_mode ⇒ Gdk::FullscreenMode
Obtains the Gdk::FullscreenMode of the window.
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#fullscreen_mode=(mode) ⇒ nil
Specifies whether the window should span over all monitors (in a multi-head setup) or only the current monitor when in fullscreen mode.
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#fullscreen_on_monitor(monitor) ⇒ nil
Moves the window into fullscreen mode on the given monitor.
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#functions=(functions) ⇒ nil
Sets hints about the window management functions to make available via buttons on the window frame.
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#geometry_changed ⇒ nil
This function informs GDK that the geometry of an embedded offscreen window has changed.
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#get_children_with_user_data(user_data) ⇒ GLib::List
Gets the list of children of window known to GDK with a particular user_data set on it.
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#get_decorations(decorations) ⇒ TrueClass
Returns the decorations set on the GdkWindow with gdk_window_set_decorations().
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#get_device_cursor(device) ⇒ Gdk::Cursor
Retrieves a Gdk::Cursor pointer for the device currently set on the specified Gdk::Window, or nil.
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#get_device_events(device) ⇒ Gdk::EventMask
Returns the event mask for window corresponding to an specific device.
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#get_device_position(device, x, y, mask) ⇒ Gdk::Window
Obtains the current device position and modifier state.
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#get_device_position_double(device, x, y, mask) ⇒ Gdk::Window
Obtains the current device position in doubles and modifier state.
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#get_drag_protocol(target) ⇒ Gdk::DragProtocol
Finds out the DND protocol supported by a window.
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#get_frame_extents(rect) ⇒ nil
Obtains the bounding box of the window, including window manager titlebar/borders if any.
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#get_geometry(x, y, width, height) ⇒ nil
Any of the return location arguments to this function may be nil, if you aren’t interested in getting the value of that field.
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#get_origin(x, y) ⇒ Integer
Obtains the position of a window in root window coordinates.
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#get_pointer(x, y, mask) ⇒ Gdk::Window
Obtains the current pointer position and modifier state.
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#get_position(x, y) ⇒ nil
Obtains the position of the window as reported in the most-recently-processed Gdk::EventConfigure.
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#get_root_coords(x, y, root_x, root_y) ⇒ nil
Obtains the position of a window position in root window coordinates.
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#get_root_origin(x, y) ⇒ nil
Obtains the top-left corner of the window manager frame in root window coordinates.
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#get_source_events(source) ⇒ Gdk::EventMask
Returns the event mask for window corresponding to the device class specified by source.
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#get_user_data(data) ⇒ nil
Retrieves the user data for window, which is normally the widget that window belongs to.
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#group ⇒ Gdk::Window
Returns the group leader window for window.
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#group=(leader) ⇒ nil
Sets the group leader window for window.
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#has_native ⇒ TrueClass
Checks whether the window has a native window or not.
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#height ⇒ Integer
Returns the height of the given window.
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#hide ⇒ nil
For toplevel windows, withdraws them, so they will no longer be known to the window manager; for all windows, unmaps them, so they won’t be displayed.
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#icon_list=(pixbufs) ⇒ nil
Sets a list of icons for the window.
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#icon_name=(name) ⇒ nil
Windows may have a name used while minimized, distinct from the name they display in their titlebar.
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#iconify ⇒ nil
Asks to iconify (minimize) window.
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#input_shape_combine_region(shape_region, offset_x, offset_y) ⇒ nil
Like gdk_window_shape_combine_region(), but the shape applies only to event handling.
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#invalidate_handler=(handler) ⇒ nil
Registers an invalidate handler for a specific window.
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#invalidate_maybe_recurse(region, child_func, user_data) ⇒ nil
Adds region to the update area for window.
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#invalidate_rect(rect, invalidate_children) ⇒ nil
A convenience wrapper around gdk_window_invalidate_region() which invalidates a rectangular region.
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#invalidate_region(region, invalidate_children) ⇒ nil
Adds region to the update area for window.
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#is_destroyed ⇒ TrueClass
Check to see if a window is destroyed..
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#is_input_only ⇒ TrueClass
Determines whether or not the window is an input only window.
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#is_shaped ⇒ TrueClass
Determines whether or not the window is shaped.
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#is_viewable ⇒ TrueClass
Check if the window and all ancestors of the window are mapped.
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#is_visible ⇒ TrueClass
Checks whether the window has been mapped (with gdk_window_show() or gdk_window_show_unraised()).
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#keep_above=(setting) ⇒ nil
Set if window must be kept above other windows.
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#keep_below=(setting) ⇒ nil
Set if window must be kept below other windows.
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#lower ⇒ nil
Lowers window to the bottom of the Z-order (stacking order), so that other windows with the same parent window appear above window.
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#mark_paint_from_clip(cr) ⇒ nil
If you call this during a paint (e.g. between gdk_window_begin_paint_region() and gdk_window_end_paint() then GDK will mark the current clip region of the window as being drawn. This is required when mixing GL rendering via gdk_cairo_draw_from_gl() and cairo rendering, as otherwise GDK has no way of knowing when something paints over the GL-drawn regions.
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#maximize ⇒ nil
Maximizes the window.
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#merge_child_input_shapes ⇒ nil
Merges the input shape masks for any child windows into the input shape mask for window.
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#merge_child_shapes ⇒ nil
Merges the shape masks for any child windows into the shape mask for window.
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#modal_hint ⇒ TrueClass
Determines whether or not the window manager is hinted that window has modal behaviour.
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#modal_hint=(modal) ⇒ nil
The application can use this hint to tell the window manager that a certain window has modal behaviour.
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#move(x, y) ⇒ nil
Repositions a window relative to its parent window.
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#move_region(region, dx, dy) ⇒ nil
Move the part of window indicated by region by dy pixels in the Y direction and dx pixels in the X direction.
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#move_resize(x, y, width, height) ⇒ nil
Equivalent to calling gdk_window_move() and gdk_window_resize(), except that both operations are performed at once, avoiding strange visual effects.
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#move_to_rect(rect, rect_anchor, window_anchor, anchor_hints, rect_anchor_dx, rect_anchor_dy) ⇒ nil
Moves window to rect, aligning their anchor points.
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#new(parent, attributes, attributes_mask) ⇒ Gdk::Window
Creates a new Gdk::Window using the attributes from attributes.
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#opacity=(opacity) ⇒ nil
Set window to render as partially transparent, with opacity 0 being fully transparent and 1 fully opaque.
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#opaque_region=(region) ⇒ nil
For optimisation purposes, compositing window managers may like to not draw obscured regions of windows, or turn off blending during for these regions.
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#override_redirect=(override_redirect) ⇒ nil
An override redirect window is not under the control of the window manager.
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#parent ⇒ Gdk::Window
Obtains the parent of window, as known to GDK.
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#pass_through ⇒ TrueClass
Returns whether input to the window is passed through to the window below.
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#pass_through=(pass_through) ⇒ nil
Sets whether input to the window is passed through to the window below.
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#peek_children ⇒ GLib::List
Like gdk_window_get_children(), but does not copy the list of children, so the list does not need to be freed.
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#process_updates(update_children) ⇒ nil
Sends one or more expose events to window.
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#raise ⇒ nil
Raises window to the top of the Z-order (stacking order), so that other windows with the same parent window appear below window.
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#register_dnd ⇒ nil
Registers a window as a potential drop destination.
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#remove_filter(function, data) ⇒ nil
Remove a filter previously added with gdk_window_add_filter().
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#reparent(new_parent, x, y) ⇒ nil
Reparents window into the given new_parent.
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#resize(width, height) ⇒ nil
Resizes window; for toplevel windows, asks the window manager to resize the window.
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#restack(sibling, above) ⇒ nil
Changes the position of window in the Z-order (stacking order), so that it is above sibling (if above is true) or below sibling (if above is false).
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#role=(role) ⇒ nil
When using GTK+, typically you should use gtk_window_set_role() instead of this low-level function.
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#scale_factor ⇒ Integer
Returns the internal scale factor that maps from window coordiantes to the actual device pixels.
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#screen ⇒ Gdk::Screen
Gets the Gdk::Screen associated with a #GdkWindow.
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#scroll(dx, dy) ⇒ nil
Scroll the contents of window, both pixels and children, by the given amount.
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#set_child_input_shapes ⇒ nil
Sets the input shape mask of window to the union of input shape masks for all children of window, ignoring the input shape mask of window itself.
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#set_child_shapes ⇒ nil
Sets the shape mask of window to the union of shape masks for all children of window, ignoring the shape mask of window itself.
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#set_device_cursor(device, cursor) ⇒ nil
Sets a specific Gdk::Cursor for a given device when it gets inside window.
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#set_device_events(device, event_mask) ⇒ nil
Sets the event mask for a given device (Normally a floating device, not attached to any visible pointer) to window.
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#set_geometry_hints(geometry, geom_mask) ⇒ nil
Sets the geometry hints for window.
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#set_shadow_width(left, right, top, bottom) ⇒ nil
Newer GTK+ windows using client-side decorations use extra geometry around their frames for effects like shadows and invisible borders.
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#set_source_events(source, event_mask) ⇒ nil
Sets the event mask for any floating device (i.e. not attached to any visible pointer) that has the source defined as source.
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#shape_combine_region(shape_region, offset_x, offset_y) ⇒ nil
Makes pixels in window outside shape_region be transparent, so that the window may be nonrectangular.
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#show ⇒ nil
Like gdk_window_show_unraised(), but also raises the window to the top of the window stack (moves the window to the front of the Z-order).
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#show_unraised ⇒ nil
Shows a Gdk::Window onscreen, but does not modify its stacking order.
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#show_window_menu(event) ⇒ TrueClass
Asks the windowing system to show the window menu.
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#skip_pager_hint=(skips_pager) ⇒ nil
Toggles whether a window should appear in a pager (workspace switcher, or other desktop utility program that displays a small thumbnail representation of the windows on the desktop).
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#skip_taskbar_hint=(skips_taskbar) ⇒ nil
Toggles whether a window should appear in a task list or window list.
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#startup_id=(startup_id) ⇒ nil
When using GTK+, typically you should use gtk_window_set_startup_id() instead of this low-level function.
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#state ⇒ Gdk::WindowState
Gets the bitwise OR of the currently active window state flags, from the Gdk::WindowState enumeration.
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#static_gravities=(use_static) ⇒ TrueClass
Used to set the bit gravity of the given window to static, and flag it so all children get static subwindow gravity.
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#stick ⇒ nil
“Pins” a window such that it’s on all workspaces and does not scroll with viewports, for window managers that have scrollable viewports.
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#support_multidevice ⇒ TrueClass
Returns true if the window is aware of the existence of multiple devices.
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#support_multidevice=(support_multidevice) ⇒ nil
This function will enable multidevice features in window.
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#thaw_toplevel_updates_libgtk_only ⇒ nil
Thaws a window frozen with gdk_window_freeze_toplevel_updates_libgtk_only().
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#thaw_updates ⇒ nil
Thaws a window frozen with gdk_window_freeze_updates().
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#title=(title) ⇒ nil
Sets the title of a toplevel window, to be displayed in the titlebar.
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#toplevel ⇒ Gdk::Window
Gets the toplevel window that’s an ancestor of window.
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#transient_for=(parent) ⇒ nil
Indicates to the window manager that window is a transient dialog associated with the application window parent.
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#type_hint ⇒ Gdk::WindowTypeHint
This function returns the type hint set for a window.
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#type_hint=(hint) ⇒ nil
The application can use this call to provide a hint to the window manager about the functionality of a window.
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#unfullscreen ⇒ nil
Moves the window out of fullscreen mode.
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#unmaximize ⇒ nil
Unmaximizes the window.
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#unstick ⇒ nil
Reverse operation for gdk_window_stick(); see gdk_window_stick(), and gtk_window_unstick().
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#update_area ⇒ cairo::Region
Transfers ownership of the update area from window to the caller of the function.
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#urgency_hint=(urgent) ⇒ nil
Toggles whether a window needs the user’s urgent attention.
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#user_data=(user_data) ⇒ nil
For most purposes this function is deprecated in favor of g_object_set_data().
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#visible_region ⇒ cairo::Region
Computes the region of the window that is potentially visible.
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#visual ⇒ Gdk::Visual
Gets the Gdk::Visual describing the pixel format of window.
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#width ⇒ Integer
Returns the width of the given window.
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#window_type ⇒ Gdk::WindowType
Gets the type of the window.
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#withdraw ⇒ nil
Withdraws a window (unmaps it and asks the window manager to forget about it).
Instance Method Details
#accept_focus ⇒ TrueClass
Determines whether or not the desktop environment shuld be hinted that the window does not want to receive input focus.
#accept_focus=(accept_focus) ⇒ nil
Setting accept_focus to false hints the desktop environment that the window doesn’t want to receive input focus.
On X, it is the responsibility of the window manager to interpret this hint. ICCCM-compliant window manager usually respect it.
#add_filter(function, data) ⇒ nil
Adds an event filter to window, allowing you to intercept events before they reach GDK. This is a low-level operation and makes it easy to break GDK and/or GTK+, so you have to know what you’re doing. Pass nil for window to get all events for all windows, instead of events for a specific window.
If you are interested in X GenericEvents, bear in mind that XGetEventData() has been already called on the event, and XFreeEventData() must not be called within function.
#background=(color) ⇒ nil
Sets the background color of window.
However, when using GTK+, influence the background of a widget using a style class or CSS — if you’re an application — or with gtk_style_context_set_background() — if you’re implementing a custom widget.
#background_pattern ⇒ cairo::Pattern
Gets the pattern used to clear the background on window. background or nil if there is no background.
#background_pattern=(pattern) ⇒ nil
Sets the background of window.
A background of nil means that the window won’t have any background. On the X11 backend it’s also possible to inherit the background from the parent window using gdk_x11_get_parent_relative_pattern().
The windowing system will normally fill a window with its background when the window is obscured then exposed.
#background_rgba=(rgba) ⇒ nil
Sets the background color of window.
See also gdk_window_set_background_pattern().
#beep ⇒ nil
Emits a short beep associated to window in the appropriate display, if supported. Otherwise, emits a short beep on the display just as gdk_display_beep().
#begin_draw_frame(region) ⇒ Gdk::DrawingContext
Indicates that you are beginning the process of redrawing region on window, and provides you with a Gdk::DrawingContext.
If window is a top level Gdk::Window, backed by a native window implementation, a backing store (offscreen buffer) large enough to contain region will be created. The backing store will be initialized with the background color or background surface for window. Then, all drawing operations performed on window will be diverted to the backing store. When you call gdk_window_end_frame(), the contents of the backing store will be copied to window, making it visible on screen. Only the part of window contained in region will be modified; that is, drawing operations are clipped to region.
The net result of all this is to remove flicker, because the user sees the finished product appear all at once when you call gdk_window_end_draw_frame(). If you draw to window directly without calling gdk_window_begin_draw_frame(), the user may see flicker as individual drawing operations are performed in sequence.
When using GTK+, the widget system automatically places calls to gdk_window_begin_draw_frame() and gdk_window_end_draw_frame() around emissions of the ‘GtkWidget::draw` signal. That is, if you’re drawing the contents of the widget yourself, you can assume that the widget has a cleared background, is already set as the clip region, and already has a backing store. Therefore in most cases, application code in GTK does not need to call gdk_window_begin_draw_frame() explicitly.
#begin_move_drag(button, root_x, root_y, timestamp) ⇒ nil
Begins a window move operation (for a toplevel window).
This function assumes that the drag is controlled by the client pointer device, use gdk_window_begin_move_drag_for_device() to begin a drag with a different device.
#begin_move_drag_for_device(device, button, root_x, root_y, timestamp) ⇒ nil
Begins a window move operation (for a toplevel window). You might use this function to implement a “window move grip,” for example. The function works best with window managers that support the [Extended Window Manager Hints](www.freedesktop.org/Standards/wm-spec) but has a fallback implementation for other window managers.
#begin_paint_rect(rectangle) ⇒ nil
A convenience wrapper around gdk_window_begin_paint_region() which creates a rectangular region for you. See gdk_window_begin_paint_region() for details.
#begin_paint_region(region) ⇒ nil
Indicates that you are beginning the process of redrawing region. A backing store (offscreen buffer) large enough to contain region will be created. The backing store will be initialized with the background color or background surface for window. Then, all drawing operations performed on window will be diverted to the backing store. When you call gdk_window_end_paint(), the backing store will be copied to window, making it visible onscreen. Only the part of window contained in region will be modified; that is, drawing operations are clipped to region.
The net result of all this is to remove flicker, because the user sees the finished product appear all at once when you call gdk_window_end_paint(). If you draw to window directly without calling gdk_window_begin_paint_region(), the user may see flicker as individual drawing operations are performed in sequence. The clipping and background-initializing features of gdk_window_begin_paint_region() are conveniences for the programmer, so you can avoid doing that work yourself.
When using GTK+, the widget system automatically places calls to gdk_window_begin_paint_region() and gdk_window_end_paint() around emissions of the expose_event signal. That is, if you’re writing an expose event handler, you can assume that the exposed area in Gdk::EventExpose has already been cleared to the window background, is already set as the clip region, and already has a backing store. Therefore in most cases, application code need not call gdk_window_begin_paint_region(). (You can disable the automatic calls around expose events on a widget-by-widget basis by calling gtk_widget_set_double_buffered().)
If you call this function multiple times before calling the matching gdk_window_end_paint(), the backing stores are pushed onto a stack. gdk_window_end_paint() copies the topmost backing store onscreen, subtracts the topmost region from all other regions in the stack, and pops the stack. All drawing operations affect only the topmost backing store in the stack. One matching call to gdk_window_end_paint() is required for each call to gdk_window_begin_paint_region().
#begin_resize_drag(edge, button, root_x, root_y, timestamp) ⇒ nil
Begins a window resize operation (for a toplevel window).
This function assumes that the drag is controlled by the client pointer device, use gdk_window_begin_resize_drag_for_device() to begin a drag with a different device.
#begin_resize_drag_for_device(edge, device, button, root_x, root_y, timestamp) ⇒ nil
Begins a window resize operation (for a toplevel window). You might use this function to implement a “window resize grip,” for example; in fact Gtk::Statusbar uses it. The function works best with window managers that support the [Extended Window Manager Hints](www.freedesktop.org/Standards/wm-spec) but has a fallback implementation for other window managers.
#children ⇒ GLib::List
Gets the list of children of window known to GDK. This function only returns children created via GDK, so for example it’s useless when used with the root window; it only returns windows an application created itself.
The returned list must be freed, but the elements in the list need not be.
#clip_region ⇒ cairo::Region
Computes the region of a window that potentially can be written to by drawing primitives. This region may not take into account other factors such as if the window is obscured by other windows, but no area outside of this region will be affected by drawing primitives.
#composited ⇒ TrueClass
Determines whether window is composited.
See gdk_window_set_composited().
#composited=(composited) ⇒ nil
Sets a Gdk::Window as composited, or unsets it. Composited windows do not automatically have their contents drawn to the screen. Drawing is redirected to an offscreen buffer and an expose event is emitted on the parent of the composited window. It is the responsibility of the parent’s expose handler to manually merge the off-screen content onto the screen in whatever way it sees fit.
It only makes sense for child windows to be composited; see gdk_window_set_opacity() if you need translucent toplevel windows.
An additional effect of this call is that the area of this window is no longer clipped from regions marked for invalidation on its parent. Draws done on the parent window are also no longer clipped by the child.
This call is only supported on some systems (currently, only X11 with new enough Xcomposite and Xdamage extensions). You must call gdk_display_supports_composite() to check if setting a window as composited is supported before attempting to do so.
#configure_finished ⇒ nil
Does nothing, present only for compatiblity.
#coords_from_parent(parent_x, parent_y, x, y) ⇒ nil
Transforms window coordinates from a parent window to a child window, where the parent window is the normal parent as returned by gdk_window_get_parent() for normal windows, and the window’s embedder as returned by gdk_offscreen_window_get_embedder() for offscreen windows.
For normal windows, calling this function is equivalent to subtracting the return values of gdk_window_get_position() from the parent coordinates. For offscreen windows however (which can be arbitrarily transformed), this function calls the GdkWindow::from-embedder: signal to translate the coordinates.
You should always use this function when writing generic code that walks down a window hierarchy.
See also: gdk_window_coords_to_parent()
#coords_to_parent(x, y, parent_x, parent_y) ⇒ nil
Transforms window coordinates from a child window to its parent window, where the parent window is the normal parent as returned by gdk_window_get_parent() for normal windows, and the window’s embedder as returned by gdk_offscreen_window_get_embedder() for offscreen windows.
For normal windows, calling this function is equivalent to adding the return values of gdk_window_get_position() to the child coordinates. For offscreen windows however (which can be arbitrarily transformed), this function calls the GdkWindow::to-embedder: signal to translate the coordinates.
You should always use this function when writing generic code that walks up a window hierarchy.
See also: gdk_window_coords_from_parent() in parent’s coordinate system, or nil in parent’s coordinate system, or nil
#create_gl_context ⇒ Gdk::GLContext
Creates a new Gdk::GLContext matching the framebuffer format to the visual of the Gdk::Window. The context is disconnected from any particular window or surface.
If the creation of the Gdk::GLContext failed, error will be set.
Before using the returned Gdk::GLContext, you will need to call gdk_gl_context_make_current() or gdk_gl_context_realize(). nil on error
#create_similar_image_surface(format, width, height, scale) ⇒ cairo::Surface
Create a new image surface that is efficient to draw on the given window.
Initially the surface contents are all 0 (transparent if contents have transparency, black otherwise.)
The width and height of the new surface are not affected by the scaling factor of the window, or by the scale argument; they are the size of the surface in device pixels. If you wish to create an image surface capable of holding the contents of window you can use:
int scale = gdk_window_get_scale_factor (window);
int width = gdk_window_get_width (window) * scale;
int height = gdk_window_get_height (window) * scale;
// format is set elsewhere
cairo_surface_t *surface =
gdk_window_create_similar_image_surface (window,
format,
width, height,
scale);
Note that unlike cairo_surface_create_similar_image(), the new surface’s device scale is set to scale, or to the scale factor of window if scale is 0. owns the surface and should call cairo_surface_destroy() when done with it.
This function always returns a valid pointer, but it will return a pointer to a “nil” surface if other is already in an error state or any other error occurs.
#create_similar_surface(content, width, height) ⇒ cairo::Surface
Create a new surface that is as compatible as possible with the given window. For example the new surface will have the same fallback resolution and font options as window. Generally, the new surface will also use the same backend as window, unless that is not possible for some reason. The type of the returned surface may be examined with cairo_surface_get_type().
Initially the surface contents are all 0 (transparent if contents have transparency, black otherwise.) owns the surface and should call cairo_surface_destroy() when done with it.
This function always returns a valid pointer, but it will return a pointer to a “nil” surface if other is already in an error state or any other error occurs.
#cursor ⇒ Gdk::Cursor
The mouse pointer for a Gdk::Window. See gdk_window_set_cursor() and gdk_window_get_cursor() for details.
#cursor=(cursor) ⇒ Gdk::Cursor
The mouse pointer for a Gdk::Window. See gdk_window_set_cursor() and gdk_window_get_cursor() for details.
#decorations=(decorations) ⇒ nil
“Decorations” are the features the window manager adds to a toplevel Gdk::Window. This function sets the traditional Motif window manager hints that tell the window manager which decorations you would like your window to have. Usually you should use gtk_window_set_decorated() on a Gtk::Window instead of using the GDK function directly.
The decorations argument is the logical OR of the fields in the Gdk::WMDecoration enumeration. If #GDK_DECOR_ALL is included in the mask, the other bits indicate which decorations should be turned off. If #GDK_DECOR_ALL is not included, then the other bits indicate which decorations should be turned on.
Most window managers honor a decorations hint of 0 to disable all decorations, but very few honor all possible combinations of bits.
#deiconify ⇒ nil
Attempt to deiconify (unminimize) window. On X11 the window manager may choose to ignore the request to deiconify. When using GTK+, use gtk_window_deiconify() instead of the Gdk::Window variant. Or better yet, you probably want to use gtk_window_present_with_time(), which raises the window, focuses it, unminimizes it, and puts it on the current desktop.
#destroy ⇒ nil
Destroys the window system resources associated with window and decrements window’s reference count. The window system resources for all children of window are also destroyed, but the children’s reference counts are not decremented.
Note that a window will not be destroyed automatically when its reference count reaches zero. You must call this function yourself before that happens.
#destroy_notify ⇒ nil
#display ⇒ Gdk::Display
Gets the Gdk::Display associated with a #GdkWindow.
#effective_parent ⇒ Gdk::Window
Obtains the parent of window, as known to GDK. Works like gdk_window_get_parent() for normal windows, but returns the window’s embedder for offscreen windows.
See also: gdk_offscreen_window_get_embedder()
#effective_toplevel ⇒ Gdk::Window
Gets the toplevel window that’s an ancestor of window.
Works like gdk_window_get_toplevel(), but treats an offscreen window’s embedder as its parent, using gdk_window_get_effective_parent().
See also: gdk_offscreen_window_get_embedder()
#enable_synchronized_configure ⇒ nil
Does nothing, present only for compatiblity.
#end_draw_frame(context) ⇒ nil
Indicates that the drawing of the contents of window started with gdk_window_begin_frame() has been completed.
This function will take care of destroying the Gdk::DrawingContext.
It is an error to call this function without a matching gdk_window_begin_frame() first.
#end_paint ⇒ nil
Indicates that the backing store created by the most recent call to gdk_window_begin_paint_region() should be copied onscreen and deleted, leaving the next-most-recent backing store or no backing store at all as the active paint region. See gdk_window_begin_paint_region() for full details.
It is an error to call this function without a matching gdk_window_begin_paint_region() first.
#ensure_native ⇒ TrueClass
Tries to ensure that there is a window-system native window for this GdkWindow. This may fail in some situations, returning false.
Offscreen window and children of them can never have native windows.
Some backends may not support native child windows.
#event_compression ⇒ TrueClass
Get the current event compression setting for this window.
#event_compression=(event_compression) ⇒ nil
Determines whether or not extra unprocessed motion events in the event queue can be discarded. If true only the most recent event will be delivered.
Some types of applications, e.g. paint programs, need to see all motion events and will benefit from turning off event compression.
By default, event compression is enabled.
#events ⇒ Gdk::EventMask
Gets the event mask for window for all master input devices. See gdk_window_set_events().
#events=(event_mask) ⇒ nil
The event mask for a window determines which events will be reported for that window from all master input devices. For example, an event mask including #GDK_BUTTON_PRESS_MASK means the window should report button press events. The event mask is the bitwise OR of values from the Gdk::EventMask enumeration.
See the [input handling overview] for details.
#flush ⇒ nil
This function does nothing.
#focus(timestamp) ⇒ nil
Sets keyboard focus to window. In most cases, gtk_window_present_with_time() should be used on a Gtk::Window, rather than calling this function.
#focus_on_map ⇒ TrueClass
Determines whether or not the desktop environment should be hinted that the window does not want to receive input focus when it is mapped. it is mapped.
#focus_on_map=(focus_on_map) ⇒ nil
Setting focus_on_map to false hints the desktop environment that the window doesn’t want to receive input focus when it is mapped. focus_on_map should be turned off for windows that aren’t triggered interactively (such as popups from network activity).
On X, it is the responsibility of the window manager to interpret this hint. Window managers following the freedesktop.org window manager extension specification should respect it.
#frame_clock ⇒ Gdk::FrameClock
Gets the frame clock for the window. The frame clock for a window never changes unless the window is reparented to a new toplevel window.
#freeze_toplevel_updates_libgtk_only ⇒ nil
Temporarily freezes a window and all its descendants such that it won’t receive expose events. The window will begin receiving expose events again when gdk_window_thaw_toplevel_updates_libgtk_only() is called. If gdk_window_freeze_toplevel_updates_libgtk_only() has been called more than once, gdk_window_thaw_toplevel_updates_libgtk_only() must be called an equal number of times to begin processing exposes.
This function is not part of the GDK public API and is only for use by GTK+.
#freeze_updates ⇒ nil
Temporarily freezes a window such that it won’t receive expose events. The window will begin receiving expose events again when gdk_window_thaw_updates() is called. If gdk_window_freeze_updates() has been called more than once, gdk_window_thaw_updates() must be called an equal number of times to begin processing exposes.
#fullscreen ⇒ nil
Moves the window into fullscreen mode. This means the window covers the entire screen and is above any panels or task bars.
If the window was already fullscreen, then this function does nothing.
On X11, asks the window manager to put window in a fullscreen state, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “fullscreen”; so you can’t rely on the fullscreenification actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
#fullscreen_mode ⇒ Gdk::FullscreenMode
Obtains the Gdk::FullscreenMode of the window.
#fullscreen_mode=(mode) ⇒ nil
Specifies whether the window should span over all monitors (in a multi-head setup) or only the current monitor when in fullscreen mode.
The mode argument is from the Gdk::FullscreenMode enumeration. If #GDK_FULLSCREEN_ON_ALL_MONITORS is specified, the fullscreen window will span over all monitors from the Gdk::Screen.
On X11, searches through the list of monitors from the Gdk::Screen the ones which delimit the 4 edges of the entire Gdk::Screen and will ask the window manager to span the window over these monitors.
If the XINERAMA extension is not available or not usable, this function has no effect.
Not all window managers support this, so you can’t rely on the fullscreen window to span over the multiple monitors when #GDK_FULLSCREEN_ON_ALL_MONITORS is specified.
#fullscreen_on_monitor(monitor) ⇒ nil
Moves the window into fullscreen mode on the given monitor. This means the window covers the entire screen and is above any panels or task bars.
If the window was already fullscreen, then this function does nothing.
#functions=(functions) ⇒ nil
Sets hints about the window management functions to make available via buttons on the window frame.
On the X backend, this function sets the traditional Motif window manager hint for this purpose. However, few window managers do anything reliable or interesting with this hint. Many ignore it entirely.
The functions argument is the logical OR of values from the Gdk::WMFunction enumeration. If the bitmask includes #GDK_FUNC_ALL, then the other bits indicate which functions to disable; if it doesn’t include #GDK_FUNC_ALL, it indicates which functions to enable.
#geometry_changed ⇒ nil
This function informs GDK that the geometry of an embedded offscreen window has changed. This is necessary for GDK to keep track of which offscreen window the pointer is in.
#get_children_with_user_data(user_data) ⇒ GLib::List
Gets the list of children of window known to GDK with a particular user_data set on it.
The returned list must be freed, but the elements in the list need not be.
The list is returned in (relative) stacking order, i.e. the lowest window is first.
#get_decorations(decorations) ⇒ TrueClass
Returns the decorations set on the GdkWindow with gdk_window_set_decorations().
#get_device_cursor(device) ⇒ Gdk::Cursor
Retrieves a Gdk::Cursor pointer for the device currently set on the specified Gdk::Window, or nil. If the return value is nil then there is no custom cursor set on the specified window, and it is using the cursor for its parent window.
#get_device_events(device) ⇒ Gdk::EventMask
Returns the event mask for window corresponding to an specific device.
#get_device_position(device, x, y, mask) ⇒ Gdk::Window
Obtains the current device position and modifier state. The position is given in coordinates relative to the upper left corner of window.
Use gdk_window_get_device_position_double() if you need subpixel precision. (as with gdk_device_get_window_at_position()), or nil if the window is not known to GDK.
#get_device_position_double(device, x, y, mask) ⇒ Gdk::Window
Obtains the current device position in doubles and modifier state. The position is given in coordinates relative to the upper left corner of window. (as with gdk_device_get_window_at_position()), or nil if the window is not known to GDK.
#get_drag_protocol(target) ⇒ Gdk::DragProtocol
Finds out the DND protocol supported by a window.
#get_frame_extents(rect) ⇒ nil
Obtains the bounding box of the window, including window manager titlebar/borders if any. The frame position is given in root window coordinates. To get the position of the window itself (rather than the frame) in root window coordinates, use gdk_window_get_origin().
#get_geometry(x, y, width, height) ⇒ nil
Any of the return location arguments to this function may be nil, if you aren’t interested in getting the value of that field.
The X and Y coordinates returned are relative to the parent window of window, which for toplevels usually means relative to the window decorations (titlebar, etc.) rather than relative to the root window (screen-size background window).
On the X11 platform, the geometry is obtained from the X server, so reflects the latest position of window; this may be out-of-sync with the position of window delivered in the most-recently-processed Gdk::EventConfigure. gdk_window_get_position() in contrast gets the position from the most recent configure event.
Note: If window is not a toplevel, it is much better to call gdk_window_get_position(), gdk_window_get_width() and gdk_window_get_height() instead, because it avoids the roundtrip to the X server and because these functions support the full 32-bit coordinate space, whereas gdk_window_get_geometry() is restricted to the 16-bit coordinates of X11.
#get_origin(x, y) ⇒ Integer
Obtains the position of a window in root window coordinates. (Compare with gdk_window_get_position() and gdk_window_get_geometry() which return the position of a window relative to its parent window.)
#get_pointer(x, y, mask) ⇒ Gdk::Window
Obtains the current pointer position and modifier state. The position is given in coordinates relative to the upper left corner of window. pointer (as with gdk_window_at_pointer()), or nil if the window containing the pointer isn’t known to GDK
#get_position(x, y) ⇒ nil
Obtains the position of the window as reported in the most-recently-processed Gdk::EventConfigure. Contrast with gdk_window_get_geometry() which queries the X server for the current window position, regardless of which events have been received or processed.
The position coordinates are relative to the window’s parent window.
#get_root_coords(x, y, root_x, root_y) ⇒ nil
Obtains the position of a window position in root window coordinates. This is similar to gdk_window_get_origin() but allows you to pass in any position in the window, not just the origin.
#get_root_origin(x, y) ⇒ nil
Obtains the top-left corner of the window manager frame in root window coordinates.
#get_source_events(source) ⇒ Gdk::EventMask
Returns the event mask for window corresponding to the device class specified by source.
#get_user_data(data) ⇒ nil
Retrieves the user data for window, which is normally the widget that window belongs to. See gdk_window_set_user_data().
#group ⇒ Gdk::Window
Returns the group leader window for window. See gdk_window_set_group().
#group=(leader) ⇒ nil
Sets the group leader window for window. By default, GDK sets the group leader for all toplevel windows to a global window implicitly created by GDK. With this function you can override this default.
The group leader window allows the window manager to distinguish all windows that belong to a single application. It may for example allow users to minimize/unminimize all windows belonging to an application at once. You should only set a non-default group window if your application pretends to be multiple applications.
#has_native ⇒ TrueClass
Checks whether the window has a native window or not. Note that you can use gdk_window_ensure_native() if a native window is needed.
#height ⇒ Integer
Returns the height of the given window.
On the X11 platform the returned size is the size reported in the most-recently-processed configure event, rather than the current size on the X server.
#hide ⇒ nil
For toplevel windows, withdraws them, so they will no longer be known to the window manager; for all windows, unmaps them, so they won’t be displayed. Normally done automatically as part of gtk_widget_hide().
#icon_list=(pixbufs) ⇒ nil
Sets a list of icons for the window. One of these will be used to represent the window when it has been iconified. The icon is usually shown in an icon box or some sort of task bar. Which icon size is shown depends on the window manager. The window manager can scale the icon but setting several size icons can give better image quality since the window manager may only need to scale the icon by a small amount or not at all.
Note that some platforms don’t support window icons.
#icon_name=(name) ⇒ nil
Windows may have a name used while minimized, distinct from the name they display in their titlebar. Most of the time this is a bad idea from a user interface standpoint. But you can set such a name with this function, if you like.
After calling this with a non-nil name, calls to gdk_window_set_title() will not update the icon title.
Using nil for name unsets the icon title; further calls to gdk_window_set_title() will again update the icon title as well.
Note that some platforms don’t support window icons.
#iconify ⇒ nil
Asks to iconify (minimize) window. The window manager may choose to ignore the request, but normally will honor it. Using gtk_window_iconify() is preferred, if you have a Gtk::Window widget.
This function only makes sense when window is a toplevel window.
#input_shape_combine_region(shape_region, offset_x, offset_y) ⇒ nil
Like gdk_window_shape_combine_region(), but the shape applies only to event handling. Mouse events which happen while the pointer position corresponds to an unset bit in the mask will be passed on the window below window.
An input shape is typically used with RGBA windows. The alpha channel of the window defines which pixels are invisible and allows for nicely antialiased borders, and the input shape controls where the window is “clickable”.
On the X11 platform, this requires version 1.1 of the shape extension.
On the Win32 platform, this functionality is not present and the function does nothing.
#invalidate_handler=(handler) ⇒ nil
Registers an invalidate handler for a specific window. This will get called whenever a region in the window or its children is invalidated.
This can be used to record the invalidated region, which is useful if you are keeping an offscreen copy of some region and want to keep it up to date. You can also modify the invalidated region in case you’re doing some effect where e.g. a child widget appears in multiple places.
#invalidate_maybe_recurse(region, child_func, user_data) ⇒ nil
Adds region to the update area for window. The update area is the region that needs to be redrawn, or “dirty region.” The call gdk_window_process_updates() sends one or more expose events to the window, which together cover the entire update area. An application would normally redraw the contents of window in response to those expose events.
GDK will call gdk_window_process_all_updates() on your behalf whenever your program returns to the main loop and becomes idle, so normally there’s no need to do that manually, you just need to invalidate regions that you know should be redrawn.
The child_func parameter controls whether the region of each child window that intersects region will also be invalidated. Only children for which child_func returns #TRUE will have the area invalidated.
#invalidate_rect(rect, invalidate_children) ⇒ nil
A convenience wrapper around gdk_window_invalidate_region() which invalidates a rectangular region. See gdk_window_invalidate_region() for details.
#invalidate_region(region, invalidate_children) ⇒ nil
Adds region to the update area for window. The update area is the region that needs to be redrawn, or “dirty region.” The call gdk_window_process_updates() sends one or more expose events to the window, which together cover the entire update area. An application would normally redraw the contents of window in response to those expose events.
GDK will call gdk_window_process_all_updates() on your behalf whenever your program returns to the main loop and becomes idle, so normally there’s no need to do that manually, you just need to invalidate regions that you know should be redrawn.
The invalidate_children parameter controls whether the region of each child window that intersects region will also be invalidated. If false, then the update area for child windows will remain unaffected. See gdk_window_invalidate_maybe_recurse if you need fine grained control over which children are invalidated.
#is_destroyed ⇒ TrueClass
Check to see if a window is destroyed..
#is_input_only ⇒ TrueClass
Determines whether or not the window is an input only window.
#is_shaped ⇒ TrueClass
Determines whether or not the window is shaped.
#is_viewable ⇒ TrueClass
Check if the window and all ancestors of the window are mapped. (This is not necessarily “viewable” in the X sense, since we only check as far as we have GDK window parents, not to the root window.)
#is_visible ⇒ TrueClass
Checks whether the window has been mapped (with gdk_window_show() or gdk_window_show_unraised()).
#keep_above=(setting) ⇒ nil
Set if window must be kept above other windows. If the window was already above, then this function does nothing.
On X11, asks the window manager to keep window above, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “keep above”; so you can’t rely on the window being kept above. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
#keep_below=(setting) ⇒ nil
Set if window must be kept below other windows. If the window was already below, then this function does nothing.
On X11, asks the window manager to keep window below, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “keep below”; so you can’t rely on the window being kept below. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
#lower ⇒ nil
Lowers window to the bottom of the Z-order (stacking order), so that other windows with the same parent window appear above window. This is true whether or not the other windows are visible.
If window is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, gdk_window_lower() only requests the restack, does not guarantee it.
Note that gdk_window_show() raises the window again, so don’t call this function before gdk_window_show(). (Try gdk_window_show_unraised().)
#mark_paint_from_clip(cr) ⇒ nil
If you call this during a paint (e.g. between gdk_window_begin_paint_region() and gdk_window_end_paint() then GDK will mark the current clip region of the window as being drawn. This is required when mixing GL rendering via gdk_cairo_draw_from_gl() and cairo rendering, as otherwise GDK has no way of knowing when something paints over the GL-drawn regions.
This is typically called automatically by GTK+ and you don’t need to care about this.
#maximize ⇒ nil
Maximizes the window. If the window was already maximized, then this function does nothing.
On X11, asks the window manager to maximize window, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “maximized”; so you can’t rely on the maximization actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
On Windows, reliably maximizes the window.
#merge_child_input_shapes ⇒ nil
Merges the input shape masks for any child windows into the input shape mask for window. i.e. the union of all input masks for window and its children will become the new input mask for window. See gdk_window_input_shape_combine_region().
This function is distinct from gdk_window_set_child_input_shapes() because it includes window’s input shape mask in the set of shapes to be merged.
#merge_child_shapes ⇒ nil
Merges the shape masks for any child windows into the shape mask for window. i.e. the union of all masks for window and its children will become the new mask for window. See gdk_window_shape_combine_region().
This function is distinct from gdk_window_set_child_shapes() because it includes window’s shape mask in the set of shapes to be merged.
#modal_hint ⇒ TrueClass
Determines whether or not the window manager is hinted that window has modal behaviour.
#modal_hint=(modal) ⇒ nil
The application can use this hint to tell the window manager that a certain window has modal behaviour. The window manager can use this information to handle modal windows in a special way.
You should only use this on windows for which you have previously called gdk_window_set_transient_for()
#move(x, y) ⇒ nil
Repositions a window relative to its parent window. For toplevel windows, window managers may ignore or modify the move; you should probably use gtk_window_move() on a Gtk::Window widget anyway, instead of using GDK functions. For child windows, the move will reliably succeed.
If you’re also planning to resize the window, use gdk_window_move_resize() to both move and resize simultaneously, for a nicer visual effect.
#move_region(region, dx, dy) ⇒ nil
Move the part of window indicated by region by dy pixels in the Y direction and dx pixels in the X direction. The portions of region that not covered by the new position of region are invalidated.
Child windows are not moved.
#move_resize(x, y, width, height) ⇒ nil
Equivalent to calling gdk_window_move() and gdk_window_resize(), except that both operations are performed at once, avoiding strange visual effects. (i.e. the user may be able to see the window first move, then resize, if you don’t use gdk_window_move_resize().)
#move_to_rect(rect, rect_anchor, window_anchor, anchor_hints, rect_anchor_dx, rect_anchor_dy) ⇒ nil
Moves window to rect, aligning their anchor points.
rect is relative to the top-left corner of the window that window is transient for. rect_anchor and window_anchor determine anchor points on rect and window to pin together. rect’s anchor point can optionally be offset by rect_anchor_dx and rect_anchor_dy, which is equivalent to offsetting the position of window.
anchor_hints determines how window will be moved if the anchor points cause it to move off-screen. For example, %GDK_ANCHOR_FLIP_X will replace %GDK_GRAVITY_NORTH_WEST with %GDK_GRAVITY_NORTH_EAST and vice versa if window extends beyond the left or right edges of the monitor.
Connect to the Gdk::Window::moved-to-rect signal to find out how it was actually positioned.
#new(parent, attributes, attributes_mask) ⇒ Gdk::Window
Creates a new Gdk::Window using the attributes from attributes. See Gdk::WindowAttr and #GdkWindowAttributesType for more details. Note: to use this on displays other than the default display, parent must be specified.
#opacity=(opacity) ⇒ nil
Set window to render as partially transparent, with opacity 0 being fully transparent and 1 fully opaque. (Values of the opacity parameter are clamped to the [0,1] range.)
For toplevel windows this depends on support from the windowing system that may not always be there. For instance, On X11, this works only on X screens with a compositing manager running. On Wayland, there is no per-window opacity value that the compositor would apply. Instead, use ‘gdk_window_set_opaque_region (window, NULL)` to tell the compositor that the entire window is (potentially) non-opaque, and draw your content with alpha, or use gtk_widget_set_opacity() to set an overall opacity for your widgets.
For child windows this function only works for non-native windows.
For setting up per-pixel alpha topelevels, see gdk_screen_get_rgba_visual(), and for non-toplevels, see gdk_window_set_composited().
Support for non-toplevel windows was added in 3.8.
#opaque_region=(region) ⇒ nil
For optimisation purposes, compositing window managers may like to not draw obscured regions of windows, or turn off blending during for these regions. With RGB windows with no transparency, this is just the shape of the window, but with ARGB32 windows, the compositor does not know what regions of the window are transparent or not.
This function only works for toplevel windows.
GTK+ will update this property automatically if the window background is opaque, as we know where the opaque regions are. If your window background is not opaque, please update this property in your Gtk::Widget::style-updated handler.
#override_redirect=(override_redirect) ⇒ nil
An override redirect window is not under the control of the window manager. This means it won’t have a titlebar, won’t be minimizable, etc. - it will be entirely under the control of the application. The window manager can’t see the override redirect window at all.
Override redirect should only be used for short-lived temporary windows, such as popup menus. Gtk::Menu uses an override redirect window in its implementation, for example.
#parent ⇒ Gdk::Window
Obtains the parent of window, as known to GDK. Does not query the X server; thus this returns the parent as passed to gdk_window_new(), not the actual parent. This should never matter unless you’re using Xlib calls mixed with GDK calls on the X11 platform. It may also matter for toplevel windows, because the window manager may choose to reparent them.
Note that you should use gdk_window_get_effective_parent() when writing generic code that walks up a window hierarchy, because gdk_window_get_parent() will most likely not do what you expect if there are offscreen windows in the hierarchy.
#pass_through ⇒ TrueClass
Returns whether input to the window is passed through to the window below.
See gdk_window_set_pass_through() for details
#pass_through=(pass_through) ⇒ nil
Sets whether input to the window is passed through to the window below.
The default value of this is false, which means that pointer events that happen inside the window are send first to the window, but if the event is not selected by the event mask then the event is sent to the parent window, and so on up the hierarchy.
If pass_through is true then such pointer events happen as if the window wasn’t there at all, and thus will be sent first to any windows below window. This is useful if the window is used in a transparent fashion. In the terminology of the web this would be called “pointer-events: none”.
Note that a window with pass_through true can still have a subwindow without pass through, so you can get events on a subset of a window. And in that cases you would get the in-between related events such as the pointer enter/leave events on its way to the destination window.
#peek_children ⇒ GLib::List
Like gdk_window_get_children(), but does not copy the list of children, so the list does not need to be freed.
#process_updates(update_children) ⇒ nil
Sends one or more expose events to window. The areas in each expose event will cover the entire update area for the window (see gdk_window_invalidate_region() for details). Normally GDK calls gdk_window_process_all_updates() on your behalf, so there’s no need to call this function unless you want to force expose events to be delivered immediately and synchronously (vs. the usual case, where GDK delivers them in an idle handler). Occasionally this is useful to produce nicer scrolling behavior, for example.
#raise ⇒ nil
Raises window to the top of the Z-order (stacking order), so that other windows with the same parent window appear below window. This is true whether or not the windows are visible.
If window is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, gdk_window_raise() only requests the restack, does not guarantee it.
#register_dnd ⇒ nil
Registers a window as a potential drop destination.
#remove_filter(function, data) ⇒ nil
Remove a filter previously added with gdk_window_add_filter().
#reparent(new_parent, x, y) ⇒ nil
Reparents window into the given new_parent. The window being reparented will be unmapped as a side effect.
#resize(width, height) ⇒ nil
Resizes window; for toplevel windows, asks the window manager to resize the window. The window manager may not allow the resize. When using GTK+, use gtk_window_resize() instead of this low-level GDK function.
Windows may not be resized below 1x1.
If you’re also planning to move the window, use gdk_window_move_resize() to both move and resize simultaneously, for a nicer visual effect.
#restack(sibling, above) ⇒ nil
Changes the position of window in the Z-order (stacking order), so that it is above sibling (if above is true) or below sibling (if above is false).
If sibling is nil, then this either raises (if above is true) or lowers the window.
If window is a toplevel, the window manager may choose to deny the request to move the window in the Z-order, gdk_window_restack() only requests the restack, does not guarantee it.
#role=(role) ⇒ nil
When using GTK+, typically you should use gtk_window_set_role() instead of this low-level function.
The window manager and session manager use a window’s role to distinguish it from other kinds of window in the same application. When an application is restarted after being saved in a previous session, all windows with the same title and role are treated as interchangeable. So if you have two windows with the same title that should be distinguished for session management purposes, you should set the role on those windows. It doesn’t matter what string you use for the role, as long as you have a different role for each non-interchangeable kind of window.
#scale_factor ⇒ Integer
Returns the internal scale factor that maps from window coordiantes to the actual device pixels. On traditional systems this is 1, but on very high density outputs this can be a higher value (often 2).
A higher value means that drawing is automatically scaled up to a higher resolution, so any code doing drawing will automatically look nicer. However, if you are supplying pixel-based data the scale value can be used to determine whether to use a pixel resource with higher resolution data.
The scale of a window may change during runtime, if this happens a configure event will be sent to the toplevel window.
#screen ⇒ Gdk::Screen
Gets the Gdk::Screen associated with a #GdkWindow.
#scroll(dx, dy) ⇒ nil
Scroll the contents of window, both pixels and children, by the given amount. window itself does not move. Portions of the window that the scroll operation brings in from offscreen areas are invalidated. The invalidated region may be bigger than what would strictly be necessary.
For X11, a minimum area will be invalidated if the window has no subwindows, or if the edges of the window’s parent do not extend beyond the edges of the window. In other cases, a multi-step process is used to scroll the window which may produce temporary visual artifacts and unnecessary invalidations.
#set_child_input_shapes ⇒ nil
Sets the input shape mask of window to the union of input shape masks for all children of window, ignoring the input shape mask of window itself. Contrast with gdk_window_merge_child_input_shapes() which includes the input shape mask of window in the masks to be merged.
#set_child_shapes ⇒ nil
Sets the shape mask of window to the union of shape masks for all children of window, ignoring the shape mask of window itself. Contrast with gdk_window_merge_child_shapes() which includes the shape mask of window in the masks to be merged.
#set_device_cursor(device, cursor) ⇒ nil
Sets a specific Gdk::Cursor for a given device when it gets inside window. Use gdk_cursor_new_for_display() or gdk_cursor_new_from_pixbuf() to create the cursor. To make the cursor invisible, use %GDK_BLANK_CURSOR. Passing nil for the cursor argument to gdk_window_set_cursor() means that window will use the cursor of its parent window. Most windows should use this default.
#set_device_events(device, event_mask) ⇒ nil
Sets the event mask for a given device (Normally a floating device, not attached to any visible pointer) to window. For example, an event mask including #GDK_BUTTON_PRESS_MASK means the window should report button press events. The event mask is the bitwise OR of values from the Gdk::EventMask enumeration.
See the [input handling overview] for details.
#set_geometry_hints(geometry, geom_mask) ⇒ nil
Sets the geometry hints for window. Hints flagged in geom_mask are set, hints not flagged in geom_mask are unset. To unset all hints, use a geom_mask of 0 and a geometry of nil.
This function provides hints to the windowing system about acceptable sizes for a toplevel window. The purpose of this is to constrain user resizing, but the windowing system will typically (but is not required to) also constrain the current size of the window to the provided values and constrain programatic resizing via gdk_window_resize() or gdk_window_move_resize().
Note that on X11, this effect has no effect on windows of type %GDK_WINDOW_TEMP or windows where override redirect has been turned on via gdk_window_set_override_redirect() since these windows are not resizable by the user.
Since you can’t count on the windowing system doing the constraints for programmatic resizes, you should generally call gdk_window_constrain_size() yourself to determine appropriate sizes.
#set_shadow_width(left, right, top, bottom) ⇒ nil
Newer GTK+ windows using client-side decorations use extra geometry around their frames for effects like shadows and invisible borders. Window managers that want to maximize windows or snap to edges need to know where the extents of the actual frame lie, so that users don’t feel like windows are snapping against random invisible edges.
Note that this property is automatically updated by GTK+, so this function should only be used by applications which do not use GTK+ to create toplevel windows.
#set_source_events(source, event_mask) ⇒ nil
Sets the event mask for any floating device (i.e. not attached to any visible pointer) that has the source defined as source. This event mask will be applied both to currently existing, newly added devices after this call, and devices being attached/detached.
#shape_combine_region(shape_region, offset_x, offset_y) ⇒ nil
Makes pixels in window outside shape_region be transparent, so that the window may be nonrectangular.
If shape_region is nil, the shape will be unset, so the whole window will be opaque again. offset_x and offset_y are ignored if shape_region is nil.
On the X11 platform, this uses an X server extension which is widely available on most common platforms, but not available on very old X servers, and occasionally the implementation will be buggy. On servers without the shape extension, this function will do nothing.
This function works on both toplevel and child windows.
#show ⇒ nil
Like gdk_window_show_unraised(), but also raises the window to the top of the window stack (moves the window to the front of the Z-order).
This function maps a window so it’s visible onscreen. Its opposite is gdk_window_hide().
When implementing a Gtk::Widget, you should call this function on the widget’s Gdk::Window as part of the “map” method.
#show_unraised ⇒ nil
Shows a Gdk::Window onscreen, but does not modify its stacking order. In contrast, gdk_window_show() will raise the window to the top of the window stack.
On the X11 platform, in Xlib terms, this function calls XMapWindow() (it also updates some internal GDK state, which means that you can’t really use XMapWindow() directly on a GDK window).
#show_window_menu(event) ⇒ TrueClass
Asks the windowing system to show the window menu. The window menu is the menu shown when right-clicking the titlebar on traditional windows managed by the window manager. This is useful for windows using client-side decorations, activating it with a right-click on the window decorations.
#skip_pager_hint=(skips_pager) ⇒ nil
Toggles whether a window should appear in a pager (workspace switcher, or other desktop utility program that displays a small thumbnail representation of the windows on the desktop). If a window’s semantic type as specified with gdk_window_set_type_hint() already fully describes the window, this function should not be called in addition, instead you should allow the window to be treated according to standard policy for its semantic type.
#skip_taskbar_hint=(skips_taskbar) ⇒ nil
Toggles whether a window should appear in a task list or window list. If a window’s semantic type as specified with gdk_window_set_type_hint() already fully describes the window, this function should not be called in addition, instead you should allow the window to be treated according to standard policy for its semantic type.
#startup_id=(startup_id) ⇒ nil
When using GTK+, typically you should use gtk_window_set_startup_id() instead of this low-level function.
#state ⇒ Gdk::WindowState
Gets the bitwise OR of the currently active window state flags, from the Gdk::WindowState enumeration.
#static_gravities=(use_static) ⇒ TrueClass
Used to set the bit gravity of the given window to static, and flag it so all children get static subwindow gravity. This is used if you are implementing scary features that involve deep knowledge of the windowing system. Don’t worry about it.
#stick ⇒ nil
“Pins” a window such that it’s on all workspaces and does not scroll with viewports, for window managers that have scrollable viewports. (When using Gtk::Window, gtk_window_stick() may be more useful.)
On the X11 platform, this function depends on window manager support, so may have no effect with many window managers. However, GDK will do the best it can to convince the window manager to stick the window. For window managers that don’t support this operation, there’s nothing you can do to force it to happen.
#support_multidevice ⇒ TrueClass
Returns true if the window is aware of the existence of multiple devices.
#support_multidevice=(support_multidevice) ⇒ nil
This function will enable multidevice features in window.
Multidevice aware windows will need to handle properly multiple, per device enter/leave events, device grabs and grab ownerships.
#thaw_toplevel_updates_libgtk_only ⇒ nil
Thaws a window frozen with gdk_window_freeze_toplevel_updates_libgtk_only().
This function is not part of the GDK public API and is only for use by GTK+.
#thaw_updates ⇒ nil
Thaws a window frozen with gdk_window_freeze_updates().
#title=(title) ⇒ nil
Sets the title of a toplevel window, to be displayed in the titlebar. If you haven’t explicitly set the icon name for the window (using gdk_window_set_icon_name()), the icon name will be set to title as well. title must be in UTF-8 encoding (as with all user-readable strings in GDK/GTK+). title may not be nil.
#toplevel ⇒ Gdk::Window
Gets the toplevel window that’s an ancestor of window.
Any window type but %GDK_WINDOW_CHILD is considered a toplevel window, as is a %GDK_WINDOW_CHILD window that has a root window as parent.
Note that you should use gdk_window_get_effective_toplevel() when you want to get to a window’s toplevel as seen on screen, because gdk_window_get_toplevel() will most likely not do what you expect if there are offscreen windows in the hierarchy.
#transient_for=(parent) ⇒ nil
Indicates to the window manager that window is a transient dialog associated with the application window parent. This allows the window manager to do things like center window on parent and keep window above parent.
See gtk_window_set_transient_for() if you’re using Gtk::Window or Gtk::Dialog.
#type_hint ⇒ Gdk::WindowTypeHint
This function returns the type hint set for a window.
#type_hint=(hint) ⇒ nil
The application can use this call to provide a hint to the window manager about the functionality of a window. The window manager can use this information when determining the decoration and behaviour of the window.
The hint must be set before the window is mapped.
#unfullscreen ⇒ nil
Moves the window out of fullscreen mode. If the window was not fullscreen, does nothing.
On X11, asks the window manager to move window out of the fullscreen state, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “fullscreen”; so you can’t rely on the unfullscreenification actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
#unmaximize ⇒ nil
Unmaximizes the window. If the window wasn’t maximized, then this function does nothing.
On X11, asks the window manager to unmaximize window, if the window manager supports this operation. Not all window managers support this, and some deliberately ignore it or don’t have a concept of “maximized”; so you can’t rely on the unmaximization actually happening. But it will happen with most standard window managers, and GDK makes a best effort to get it to happen.
On Windows, reliably unmaximizes the window.
#unstick ⇒ nil
Reverse operation for gdk_window_stick(); see gdk_window_stick(), and gtk_window_unstick().
#update_area ⇒ cairo::Region
Transfers ownership of the update area from window to the caller of the function. That is, after calling this function, window will no longer have an invalid/dirty region; the update area is removed from window and handed to you. If a window has no update area, gdk_window_get_update_area() returns nil. You are responsible for calling cairo_region_destroy() on the returned region if it’s non-nil.
#urgency_hint=(urgent) ⇒ nil
Toggles whether a window needs the user’s urgent attention.
#user_data=(user_data) ⇒ nil
For most purposes this function is deprecated in favor of g_object_set_data(). However, for historical reasons GTK+ stores the Gtk::Widget that owns a #GdkWindow as user data on the Gdk::Window. So, custom widget implementations should use this function for that. If GTK+ receives an event for a Gdk::Window, and the user data for the window is non-nil, GTK+ will assume the user data is a Gtk::Widget, and forward the event to that widget.
#visible_region ⇒ cairo::Region
Computes the region of the window that is potentially visible. This does not necessarily take into account if the window is obscured by other windows, but no area outside of this region is visible.
#visual ⇒ Gdk::Visual
Gets the Gdk::Visual describing the pixel format of window.
#width ⇒ Integer
Returns the width of the given window.
On the X11 platform the returned size is the size reported in the most-recently-processed configure event, rather than the current size on the X server.
#window_type ⇒ Gdk::WindowType
Gets the type of the window. See Gdk::WindowType.
#withdraw ⇒ nil
Withdraws a window (unmaps it and asks the window manager to forget about it). This function is not really useful as gdk_window_hide() automatically withdraws toplevel windows before hiding them.