Module: Atk::Action
- Defined in:
- (unknown)
Overview
The ATK interface provided by UI components
which the user can activate/interact with.
Atk::Action should be implemented by instances of #AtkObject classes
with which the user can interact directly, i.e. buttons,
checkboxes, scrollbars, e.g. components which are not "passive"
providers of UI information.
Exceptions: when the user interaction is already covered by another
appropriate interface such as Atk::EditableText (insert/delete text,
etc.) or Atk::Value (set value) then these actions should not be
exposed by Atk::Action as well.
Though most UI interactions on components should be invocable via
keyboard as well as mouse, there will generally be a close mapping
between "mouse actions" that are possible on a component and the
AtkActions. Where mouse and keyboard actions are redundant in
effect, Atk::Action should expose only one action rather than
exposing redundant actions if possible. By convention we have been
using "mouse centric" terminology for Atk::Action names.
Instance Method Summary collapse
-
#do_action(action, i) ⇒ Boolean
True if success, false otherwise.
-
#get_description(action, i) ⇒ String
not implement this interface.
-
#get_keybinding(action, i) ⇒ String
this action, or nil if there is no keybinding for this action.
-
#get_localized_name(action, i) ⇒ String
implement this interface.
-
#get_n_actions(action) ⇒ Integer
implement this interface.
-
#get_name(action, i) ⇒ String
implement this interface.
-
#n_actions ⇒ Integer
Gets the number of accessible actions available on the object.
-
#set_description(action, i, desc) ⇒ Boolean
A gboolean representing if the description was successfully set;.
Instance Method Details
#do_action(action, i) ⇒ Boolean
Returns true if success, false otherwise.
#get_description(action, i) ⇒ String
not implement this interface.
#get_keybinding(action, i) ⇒ String
this action, or nil if there is no keybinding for this action.
#get_localized_name(action, i) ⇒ String
implement this interface.
#get_n_actions(action) ⇒ Integer
implement this interface.
#get_name(action, i) ⇒ String
implement this interface.
#n_actions ⇒ Integer
Gets the number of accessible actions available on the object.
If there are more than one, the first one is considered the
"default" action of the object.
implement this interface.
#set_description(action, i, desc) ⇒ Boolean
Returns a gboolean representing if the description was successfully set;.