Class: Clutter::BehaviourDepth
Overview
The Clutter::BehaviourDepthClass structure contains only private data
Instance Method Summary collapse
-
#depth_end ⇒ Integer
End depth level to apply to the actors.
-
#depth_end=(depth_end) ⇒ Integer
End depth level to apply to the actors.
-
#depth_start ⇒ Integer
Start depth level to apply to the actors.
-
#depth_start=(depth_start) ⇒ Integer
Start depth level to apply to the actors.
-
#get_bounds(depth_start, depth_end) ⇒ nil
Gets the boundaries of the behaviour.
-
#initialize(alpha, depth_start, depth_end) ⇒ Clutter::Behaviour
constructor
Creates a new Clutter::BehaviourDepth which can be used to control the ClutterActor:depth property of a set of Clutter::Actors.
-
#set_bounds(depth_start, depth_end) ⇒ nil
Sets the boundaries of the behaviour.
Methods inherited from Behaviour
#actors, #actors_foreach, #alpha, #alpha=, #apply, #get_nth_actor, #is_applied, #n_actors, #remove, #remove_all
Constructor Details
#initialize(alpha, depth_start, depth_end) ⇒ Clutter::Behaviour
Creates a new Clutter::BehaviourDepth which can be used to control the ClutterActor:depth property of a set of Clutter::Actors.
If alpha is not nil, the Clutter::Behaviour will take ownership of the Clutter::Alpha instance. In the case when alpha is nil, it can be set later with clutter_behaviour_set_alpha().
Instance Method Details
#depth_end ⇒ Integer
End depth level to apply to the actors.
#depth_end=(depth_end) ⇒ Integer
End depth level to apply to the actors.
#depth_start ⇒ Integer
Start depth level to apply to the actors.
#depth_start=(depth_start) ⇒ Integer
Start depth level to apply to the actors.
#get_bounds(depth_start, depth_end) ⇒ nil
Gets the boundaries of the behaviour
#set_bounds(depth_start, depth_end) ⇒ nil
Sets the boundaries of the behaviour.