Class: Clutter::DeformEffect
- Inherits:
-
OffscreenEffect
- Object
- GObject::InitiallyUnowned
- ActorMeta
- Effect
- OffscreenEffect
- Clutter::DeformEffect
- Defined in:
- (unknown)
Overview
The Clutter::DeformEffectClass structure contains only private data
Direct Known Subclasses
Instance Method Summary collapse
-
#back_material ⇒ Clutter::
A material to be used when painting the back of the actor to which this effect has been applied.
-
#back_material=(back_material) ⇒ Clutter::
A material to be used when painting the back of the actor to which this effect has been applied.
-
#get_n_tiles(x_tiles, y_tiles) ⇒ nil
Retrieves the number of horizontal and vertical tiles used to sub-divide the actor's geometry during the effect.
-
#invalidate ⇒ nil
Invalidates the effect's vertices and, if it is associated to an actor, it will queue a redraw.
-
#set_n_tiles(x_tiles, y_tiles) ⇒ nil
Sets the number of horizontal and vertical tiles to be used when applying the effect.
-
#x_tiles ⇒ Integer
The number of horizontal tiles.
-
#x_tiles=(x_tiles) ⇒ Integer
The number of horizontal tiles.
-
#y_tiles ⇒ Integer
The number of vertical tiles.
-
#y_tiles=(y_tiles) ⇒ Integer
The number of vertical tiles.
Methods inherited from OffscreenEffect
#create_texture, #get_target_rect, #get_target_size, #paint_target, #target, #texture
Methods inherited from Effect
Methods inherited from ActorMeta
#actor, #actor=, #enabled, #enabled=, #enabled?, #name, #name=
Instance Method Details
#back_material ⇒ Clutter::
A material to be used when painting the back of the actor to which this effect has been applied
By default, no material will be used
#back_material=(back_material) ⇒ Clutter::
A material to be used when painting the back of the actor to which this effect has been applied
By default, no material will be used
#get_n_tiles(x_tiles, y_tiles) ⇒ nil
Retrieves the number of horizontal and vertical tiles used to sub-divide the actor's geometry during the effect
#invalidate ⇒ nil
Invalidates the effect's vertices and, if it is associated to an actor, it will queue a redraw
#set_n_tiles(x_tiles, y_tiles) ⇒ nil
Sets the number of horizontal and vertical tiles to be used when applying the effect
More tiles allow a finer grained deformation at the expenses of computation
#x_tiles ⇒ Integer
The number of horizontal tiles. The bigger the number, the smaller the tiles
#x_tiles=(x_tiles) ⇒ Integer
The number of horizontal tiles. The bigger the number, the smaller the tiles
#y_tiles ⇒ Integer
The number of vertical tiles. The bigger the number, the smaller the tiles
#y_tiles=(y_tiles) ⇒ Integer
The number of vertical tiles. The bigger the number, the smaller the tiles