Module: Clutter::Scriptable
- Defined in:
- (unknown)
Overview
Clutter::Scriptable is an opaque structure whose members cannot be directly accessed
Instance Method Summary collapse
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#get_id(scriptable) ⇒ String
The id of the object.
-
#id ⇒ String
Retrieves the id of scriptable set using clutter_scriptable_set_id().
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#id=(id_) ⇒ nil
Sets id_ as the unique Clutter script it for this instance of Clutter::ScriptableIface.
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#parse_custom_node(scriptable, script, value, name, node) ⇒ Boolean
True if the node was successfully parsed, false otherwise.
- #set_custom_property(scriptable, script, name, value) ⇒ nil
- #set_id(scriptable, id_) ⇒ nil
Instance Method Details
#get_id(scriptable) ⇒ String
Returns the id of the object. The returned string is owned by the scriptable object and should never be modified of freed.
#id ⇒ String
Retrieves the id of scriptable set using clutter_scriptable_set_id().
#id=(id_) ⇒ nil
Sets id_ as the unique Clutter script it for this instance of Clutter::ScriptableIface.
This name can be used by user interface designer applications to define a unique name for an object constructable using the UI definition language parsed by Clutter::Script.
#parse_custom_node(scriptable, script, value, name, node) ⇒ Boolean
Returns true if the node was successfully parsed, false otherwise.