Class: Clutter::ScrollActor

Inherits:
Actor
  • Object
show all
Defined in:
(unknown)

Overview

The Clutter::ScrollActor structure contains only private data.

Instance Method Summary collapse

Methods inherited from Actor

#accessible, #actions, #actions=, #add_action, #add_action_with_name, #add_child, #add_constraint, #add_constraint_with_name, #add_effect, #add_effect_with_name, #add_transition, #allocate, #allocate_align_fill, #allocate_available_size, #allocate_preferred_size, #allocation, #allocation=, #anchor_gravity, #anchor_gravity=, #anchor_point_from_gravity=, #anchor_point_gravity, #anchor_x, #anchor_x=, #anchor_y, #anchor_y=, #animate, #animate_with_alpha, #animate_with_alphav, #animate_with_timeline, #animate_with_timelinev, #animatev, #animation, #apply_relative_transform_to_point, #apply_transform_to_point, #background_color, #background_color=, #background_color_set=, #background_color_set?, #bind_model, #bind_model_with_properties, #child_transform, #child_transform=, #child_transform_set=, #child_transform_set?, #children, #clear_actions, #clear_constraints, #clear_effects, #clip, #clip=, #clip_rect, #clip_rect=, #clip_to_allocation, #clip_to_allocation=, #clip_to_allocation?, #constraints, #constraints=, #contains, #content, #content=, #content_box, #content_box=, #content_gravity, #content_gravity=, #content_repeat, #content_repeat=, #continue_paint, #create_pango_context, #create_pango_layout, #default_paint_volume, #depth, #depth=, #destroy, #destroy_all_children, #detach_animation, #easing_delay, #easing_delay=, #easing_duration, #easing_duration=, #easing_mode, #easing_mode=, #effect=, #effects, #event, #first_child, #first_child=, #fixed_position_set, #fixed_position_set=, #fixed_position_set?, #fixed_x, #fixed_x=, #fixed_y, #fixed_y=, #flags, #flags=, #geometry=, #get_abs_allocation_vertices, #get_action, #get_allocation_box, #get_allocation_geometry, #get_allocation_vertices, #get_anchor_point, #get_background_color, #get_child_at_index, #get_child_transform, #get_clip, #get_constraint, #get_content_box, #get_content_scaling_filters, #get_effect, #get_geometry, #get_margin, #get_paint_box, #get_pivot_point, #get_position, #get_preferred_height, #get_preferred_size, #get_preferred_width, #get_rotation, #get_rotation_angle, #get_scale, #get_scale_center, #get_size, #get_transform, #get_transformation_matrix, #get_transformed_paint_volume, #get_transformed_position, #get_transformed_size, #get_transition, #get_translation, #gid, #grab_key_focus, #has_actions, #has_allocation, #has_clip, #has_clip=, #has_clip?, #has_constraints, #has_effects, #has_key_focus, #has_overlaps, #has_pointer, #has_pointer=, #has_pointer?, #height, #height=, #hide, #hide_all, #insert_child_above, #insert_child_at_index, #insert_child_below, #is_in_clone_paint, #is_mapped, #is_realized, #is_rotated, #is_scaled, #is_visible, #last_child, #last_child=, #layout_manager, #layout_manager=, #lower, #lower_bottom, #magnification_filter, #magnification_filter=, #map, #mapped=, #mapped?, #margin=, #margin_bottom, #margin_bottom=, #margin_left, #margin_left=, #margin_right, #margin_right=, #margin_top, #margin_top=, #min_height, #min_height=, #min_height_set=, #min_height_set?, #min_width, #min_width=, #min_width_set=, #min_width_set?, #minification_filter, #minification_filter=, #move_anchor_point, #move_anchor_point_from_gravity, #move_by, #n_children, #name, #name=, #natural_height, #natural_height=, #natural_height_set=, #natural_height_set?, #natural_width, #natural_width=, #natural_width_set=, #natural_width_set?, #needs_expand, #next_sibling, #offscreen_redirect, #offscreen_redirect=, #opacity, #opacity=, #paint, #paint_opacity, #paint_visibility, #paint_volume, #pango_context, #parent, #parent=, #pivot_point, #pivot_point=, #pivot_point_z, #pivot_point_z=, #pop_internal, #position, #position=, #previous_sibling, #push_internal, #queue_redraw, #queue_redraw_with_clip, #queue_relayout, #raise, #raise_top, #reactive, #reactive=, #reactive?, #realize, #realized=, #realized?, #remove_action, #remove_action_by_name, #remove_all_children, #remove_all_transitions, #remove_child, #remove_clip, #remove_constraint, #remove_constraint_by_name, #remove_effect, #remove_effect_by_name, #remove_transition, #reparent, #replace_child, #request_mode, #request_mode=, #restore_easing_state, #rotation_angle_x, #rotation_angle_x=, #rotation_angle_y, #rotation_angle_y=, #rotation_angle_z, #rotation_angle_z=, #rotation_center_x, #rotation_center_x=, #rotation_center_y, #rotation_center_y=, #rotation_center_z, #rotation_center_z=, #rotation_center_z_gravity, #rotation_center_z_gravity=, #save_easing_state, #save_easing_state_without_block, #scale_center_x, #scale_center_x=, #scale_center_y, #scale_center_y=, #scale_gravity, #scale_gravity=, #scale_x, #scale_x=, #scale_y, #scale_y=, #scale_z, #scale_z=, #set_allocation, #set_anchor_point, #set_child_above_sibling, #set_child_at_index, #set_child_below_sibling, #set_clip, #set_content_scaling_filters, #set_pivot_point, #set_position, #set_rotation, #set_rotation_angle, #set_scale, #set_scale_full, #set_scale_with_gravity, #set_shader_param, #set_shader_param_float, #set_shader_param_int, #set_size, #set_translation, #set_z_rotation_from_gravity, #shader, #shader=, #should_pick_paint, #show, #show_all, #show_on_set_parent=, #show_on_set_parent?, #size, #size=, #stage, #text_direction, #text_direction=, #transform, #transform=, #transform_set=, #transform_set?, #transform_stage_point, #translation_x, #translation_x=, #translation_y, #translation_y=, #translation_z, #translation_z=, #unmap, #unparent, #unrealize, #unset_flags, #visible=, #visible?, #width, #width=, #x, #x=, #x_align, #x_align=, #x_expand, #x_expand=, #x_expand?, #y, #y=, #y_align, #y_align=, #y_expand, #y_expand=, #y_expand?, #z_position, #z_position=, #z_rotation_gravity

Constructor Details

#initializeClutter::Actor

Creates a new Clutter::ScrollActor.

Instance Method Details

#scroll_modeClutter::ScrollMode

The scrollin direction.

Returns:

#scroll_mode=(scroll_mode) ⇒ Clutter::ScrollMode

The scrollin direction.

Parameters:

Returns:

#scroll_to_point(point) ⇒ nil

Scrolls the contents of actor so that point is the new origin of the visible area.

The coordinates of point must be relative to the actor.

This function will use the currently set easing state of the actor to transition from the current scroll origin to the new one.

Parameters:

Returns:

  • (nil)

#scroll_to_rect(rect) ⇒ nil

Scrolls actor so that rect is in the visible portion.

Parameters:

  • rect (Clutter::Rect)

    a Clutter::Rect

Returns:

  • (nil)