Class: Gdk::DrawContext
- Inherits:
-
Object
- Object
- Gdk::DrawContext
- Defined in:
- (unknown)
Overview
Base class for objects implementing different rendering methods.
GdkDrawContext is the base object used by contexts implementing different
rendering methods, such as [classGdk.CairoContext] or [classGdk.GLContext].
It provides shared functionality between those contexts.
You will always interact with one of those subclasses.
A GdkDrawContext is always associated with a single toplevel surface.
Direct Known Subclasses
Instance Method Summary collapse
-
#begin_frame(region) ⇒ nil
Indicates that you are beginning the process of redrawing region on the context's surface.
-
#display ⇒ Gdk::Display
The
GdkDisplayused to create theGdkDrawContext. -
#display=(display) ⇒ Gdk::Display
The
GdkDisplayused to create theGdkDrawContext. -
#end_frame ⇒ nil
Ends a drawing operation started with gdk_draw_context_begin_frame().
-
#frame_region ⇒ cairo::Region
Retrieves the region that is currently being repainted.
-
#is_in_frame ⇒ Boolean
Returns true if context is in the process of drawing to its surface.
-
#surface ⇒ Gdk::Surface
The
GdkSurfacethe context is bound to. -
#surface=(surface) ⇒ Gdk::Surface
The
GdkSurfacethe context is bound to.
Instance Method Details
#begin_frame(region) ⇒ nil
Indicates that you are beginning the process of redrawing region on the context's surface.
Calling this function begins a drawing operation using context on the surface that context was created from. The actual requirements and guarantees for the drawing operation vary for different implementations of drawing, so a [classGdk.CairoContext] and a [classGdk.GLContext] need to be treated differently.
A call to this function is a requirement for drawing and must be followed by a call to [methodGdk.DrawContext.end_frame], which will complete the drawing operation and ensure the contents become visible on screen.
Note that the region passed to this function is the minimum region that needs to be drawn and depending on implementation, windowing system and hardware in use, it might be necessary to draw a larger region. Drawing implementation must use [methodGdk.DrawContext.get_frame_region] to query the region that must be drawn.
When using GTK, the widget system automatically places calls to gdk_draw_context_begin_frame() and gdk_draw_context_end_frame() via the use of GskRenderers, so application code does not need to call these functions explicitly.
#display ⇒ Gdk::Display
The GdkDisplay used to create the GdkDrawContext.
#display=(display) ⇒ Gdk::Display
The GdkDisplay used to create the GdkDrawContext.
#end_frame ⇒ nil
Ends a drawing operation started with gdk_draw_context_begin_frame().
This makes the drawing available on screen. See [methodGdk.DrawContext.begin_frame] for more details about drawing.
When using a [classGdk.GLContext], this function may call glFlush()
implicitly before returning; it is not recommended to call glFlush()
explicitly before calling this function.
#frame_region ⇒ cairo::Region
Retrieves the region that is currently being repainted.
After a call to [methodGdk.DrawContext.begin_frame] this function will return a union of the region passed to that function and the area of the surface that the context determined needs to be repainted.
If context is not in between calls to [methodGdk.DrawContext.begin_frame] and [methodGdk.DrawContext.end_frame], nil will be returned.
#is_in_frame ⇒ Boolean
Returns true if context is in the process of drawing to its surface.
This is the case between calls to [methodGdk.DrawContext.begin_frame] and [methodGdk.DrawContext.end_frame]. In this situation, drawing commands may be effecting the contents of the context's surface.
#surface ⇒ Gdk::Surface
The GdkSurface the context is bound to.
#surface=(surface) ⇒ Gdk::Surface
The GdkSurface the context is bound to.