Module: Gio::ActionMap
- Defined in:
- lib/gio2/action-map.rb
Overview
GActionMap is an interface for action containers.
The GActionMap interface is implemented by [ifaceGio.ActionGroup]
implementations that operate by containing a number of named
[ifaceGio.Action] instances, such as [classGio.SimpleActionGroup].
One useful application of this interface is to map the names of actions from various action groups to unique, prefixed names (e.g. by prepending "app." or "win."). This is the motivation for the 'Map' part of the interface name.
Instance Method Summary collapse
-
#add_action(action) ⇒ nil
Adds an action to the action_map.
-
#add_action_entries(entries, n_entries, user_data) ⇒ nil
A convenience function for creating multiple GSimple::Action instances and adding them to a GAction::Map.
-
#add_action_raw ⇒ nil
Adds an action to the action_map.
- #add_actions(actions) ⇒ Object
-
#lookup_action(action_name) ⇒ Gio::Action
Looks up the action with the name action_name in action_map.
-
#remove_action(name) ⇒ nil
Removes the named action from the action map.
-
#remove_action_entries(entries, n_entries) ⇒ nil
Remove actions from a GAction::Map.
-
#remove_action_raw ⇒ nil
Removes the named action from the action map.
Instance Method Details
#add_action(action) ⇒ nil
Adds an action to the action_map.
If the action map already contains an action with the same name as action then the old action is dropped from the action map.
The action map takes its own reference on action.
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# File 'lib/gio2/action-map.rb', line 20 def add_action(action) action = convert_to_action(action) unless action.is_a?(Action) add_action_raw(action) actions[action.name] = action end |
#add_action_entries(entries, n_entries, user_data) ⇒ nil
A convenience function for creating multiple GSimple::Action instances and adding them to a GAction::Map.
Each action is constructed as per one GAction::Entry.
static void
activate_quit (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
exit (0);
}
static void
activate_print_string (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
g_print ("%s\n", g_variant_get_string (parameter, NULL));
}
static GActionGroup *
create_action_group (void)
{
const GActionEntry entries[] = {
{ "quit", activate_quit },
{ "print-string", activate_print_string, "s" }
};
GSimpleActionGroup *group;
group = g_simple_action_group_new ();
g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);
return G_ACTION_GROUP (group);
}
#add_action_raw ⇒ nil
Adds an action to the action_map.
If the action map already contains an action with the same name as action then the old action is dropped from the action map.
The action map takes its own reference on action.
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# File 'lib/gio2/action-map.rb', line 19
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#add_actions(actions) ⇒ Object
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# File 'lib/gio2/action-map.rb', line 32 def add_actions(actions) actions.each do |action| add_action(action) end end |
#lookup_action(action_name) ⇒ Gio::Action
Looks up the action with the name action_name in action_map.
If no such action exists, returns nil.
#remove_action(name) ⇒ nil
Removes the named action from the action map.
If no action of this name is in the map then nothing happens.
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# File 'lib/gio2/action-map.rb', line 27 def remove_action(name) remove_action_raw(name) actions.delete(name) end |
#remove_action_entries(entries, n_entries) ⇒ nil
Remove actions from a GAction::Map. This is meant as the reverse of g_action_map_add_action_entries().
static const GActionEntry entries[] = {
{ "quit", activate_quit },
{ "print-string", activate_print_string, "s" }
};
void
add_actions (GActionMap *map)
{
g_action_map_add_action_entries (map, entries, G_N_ELEMENTS (entries), NULL);
}
void
remove_actions (GActionMap *map)
{
g_action_map_remove_action_entries (map, entries, G_N_ELEMENTS (entries));
}
#remove_action_raw ⇒ nil
Removes the named action from the action map.
If no action of this name is in the map then nothing happens.
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# File 'lib/gio2/action-map.rb', line 26
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