Class: Gio::MenuItem
- Inherits:
-
Object
- Object
- Gio::MenuItem
- Defined in:
- lib/gio2/menu-item.rb
Overview
GMenu::Item is an opaque structure type. You must access it using the
functions below.
Instance Method Summary collapse
-
#detailed_action=(detailed_action) ⇒ nil
Sets the "action" and possibly the "target" attribute of menu_item.
-
#get_attribute(attribute, format_string, array) ⇒ Boolean
Queries the named attribute on menu_item.
-
#get_attribute_value(attribute, expected_type) ⇒ GLib::Variant
(also: #[])
Queries the named attribute on menu_item.
-
#get_link(link) ⇒ Gio::MenuModel
Queries the named link on menu_item.
-
#icon=(icon) ⇒ nil
Sets (or unsets) the icon on menu_item.
-
#initialize(label, submenu) ⇒ Gio::MenuItem
constructor
Creates a new GMenu::Item representing a submenu.
-
#label=(label) ⇒ nil
Sets or unsets the "label" attribute of menu_item.
-
#section=(section) ⇒ nil
Sets or unsets the "section" link of menu_item to section.
-
#set_action_and_target(action, format_string, array) ⇒ nil
Sets or unsets the "action" and "target" attributes of menu_item.
-
#set_action_and_target_value(action, target_value) ⇒ nil
Sets or unsets the "action" and "target" attributes of menu_item.
-
#set_attribute(attribute, format_string, array) ⇒ nil
Sets or unsets an attribute on menu_item.
-
#set_attribute_value(name, value) ⇒ nil
(also: #[]=)
Sets or unsets an attribute on menu_item.
-
#set_attribute_value_raw ⇒ nil
Sets or unsets an attribute on menu_item.
-
#set_link(link, model) ⇒ nil
Creates a link from menu_item to model if non-nil, or unsets it.
-
#submenu=(submenu) ⇒ nil
Sets or unsets the "submenu" link of menu_item to submenu.
Constructor Details
#initialize(label, submenu) ⇒ Gio::MenuItem
Creates a new GMenu::Item representing a submenu.
This is a convenience API around g_menu_item_new() and
g_menu_item_set_submenu().
Instance Method Details
#detailed_action=(detailed_action) ⇒ nil
Sets the "action" and possibly the "target" attribute of menu_item.
The format of detailed_action is the same format parsed by
g_action_parse_detailed_name().
See g_menu_item_set_action_and_target() or
g_menu_item_set_action_and_target_value() for more flexible (but
slightly less convenient) alternatives.
See also g_menu_item_set_action_and_target_value() for a description of
the semantics of the action and target attributes.
#get_attribute(attribute, format_string, array) ⇒ Boolean
Queries the named attribute on menu_item.
If the attribute exists and matches the GVariant::Type corresponding
to format_string then format_string is used to deconstruct the
value into the positional parameters and true is returned.
If the attribute does not exist, or it does exist but has the wrong
type, then the positional parameters are ignored and false is
returned.
#get_attribute_value(attribute, expected_type) ⇒ GLib::Variant Also known as: []
Queries the named attribute on menu_item.
If expected_type is specified and the attribute does not have this
type, nil is returned. nil is also returned if the attribute
simply does not exist.
#get_link(link) ⇒ Gio::MenuModel
Queries the named link on menu_item.
#icon=(icon) ⇒ nil
Sets (or unsets) the icon on menu_item.
This call is the same as calling g_icon_serialize() and using the
result as the value to g_menu_item_set_attribute_value() for
%G_MENU_ATTRIBUTE_ICON.
This API is only intended for use with "noun" menu items; things like
bookmarks or applications in an "Open With" menu. Don't use it on
menu items corresponding to verbs (eg: stock icons for 'Save' or
'Quit').
If icon is nil then the icon is unset.
#label=(label) ⇒ nil
Sets or unsets the "label" attribute of menu_item.
If label is non-nil it is used as the label for the menu item. If
it is nil then the label attribute is unset.
#section=(section) ⇒ nil
Sets or unsets the "section" link of menu_item to section.
The effect of having one menu appear as a section of another is
exactly as it sounds: the items from section become a direct part of
the menu that menu_item is added to. See g_menu_item_new_section()
for more information about what it means for a menu item to be a
section.
#set_action_and_target(action, format_string, array) ⇒ nil
Sets or unsets the "action" and "target" attributes of menu_item.
If action is nil then both the "action" and "target" attributes
are unset (and format_string is ignored along with the positional
parameters).
If action is non-nil then the "action" attribute is set.
format_string is then inspected. If it is non-nil then the proper
position parameters are collected to create a #GVariant instance to
use as the target value. If it is nil then the positional
parameters are ignored and the "target" attribute is unset.
See also g_menu_item_set_action_and_target_value() for an equivalent
call that directly accepts a #GVariant. See
g_menu_item_set_detailed_action() for a more convenient version that
works with string-typed targets.
See also g_menu_item_set_action_and_target_value() for a
description of the semantics of the action and target attributes.
#set_action_and_target_value(action, target_value) ⇒ nil
Sets or unsets the "action" and "target" attributes of menu_item.
If action is nil then both the "action" and "target" attributes
are unset (and target_value is ignored).
If action is non-nil then the "action" attribute is set. The
"target" attribute is then set to the value of target_value if it is
non-nil or unset otherwise.
Normal menu items (ie: not submenu, section or other custom item
types) are expected to have the "action" attribute set to identify
the action that they are associated with. The state type of the
action help to determine the disposition of the menu item. See
#GAction and GAction::Group for an overview of actions.
In general, clicking on the menu item will result in activation of
the named action with the "target" attribute given as the parameter
to the action invocation. If the "target" attribute is not set then
the action is invoked with no parameter.
If the action has no state then the menu item is usually drawn as a
plain menu item (ie: with no additional decoration).
If the action has a boolean state then the menu item is usually drawn
as a toggle menu item (ie: with a checkmark or equivalent
indication). The item should be marked as 'toggled' or 'checked'
when the boolean state is true.
If the action has a string state then the menu item is usually drawn
as a radio menu item (ie: with a radio bullet or equivalent
indication). The item should be marked as 'selected' when the string
state is equal to the value of the target property.
See g_menu_item_set_action_and_target() or
g_menu_item_set_detailed_action() for two equivalent calls that are
probably more convenient for most uses.
#set_attribute(attribute, format_string, array) ⇒ nil
Sets or unsets an attribute on menu_item.
The attribute to set or unset is specified by attribute. This
can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL,
%G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
If format_string is non-nil then the proper position parameters
are collected to create a #GVariant instance to use as the attribute
value. If it is nil then the positional parameterrs are ignored
and the named attribute is unset.
See also g_menu_item_set_attribute_value() for an equivalent call
that directly accepts a #GVariant.
#set_attribute_value(name, value) ⇒ nil Also known as: []=
Sets or unsets an attribute on menu_item.
The attribute to set or unset is specified by attribute. This
can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL,
%G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
must consist only of lowercase
ASCII characters, digits and '-'.
If value is non-nil then it is used as the new value for the
attribute. If value is nil then the attribute is unset. If
the value #GVariant is floating, it is consumed.
See also g_menu_item_set_attribute() for a more convenient way to do
the same.
20 21 22 23 24 25 |
# File 'lib/gio2/menu-item.rb', line 20 def set_attribute_value(name, value) if !value.nil? and !value.is_a?(GLib::Variant) value = GLib::Variant.new(value) end set_attribute_value_raw(name, value) end |
#set_attribute_value_raw ⇒ nil
Sets or unsets an attribute on menu_item.
The attribute to set or unset is specified by attribute. This
can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL,
%G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
must consist only of lowercase
ASCII characters, digits and '-'.
If value is non-nil then it is used as the new value for the
attribute. If value is nil then the attribute is unset. If
the value #GVariant is floating, it is consumed.
See also g_menu_item_set_attribute() for a more convenient way to do
the same.
|
|
# File 'lib/gio2/menu-item.rb', line 19
|
#set_link(link, model) ⇒ nil
Creates a link from menu_item to model if non-nil, or unsets it.
Links are used to establish a relationship between a particular menu
item and another menu. For example, %G_MENU_LINK_SUBMENU is used to
associate a submenu with a particular menu item, and %G_MENU_LINK_SECTION
is used to create a section. Other types of link can be used, but there
is no guarantee that clients will be able to make sense of them.
Link types are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
#submenu=(submenu) ⇒ nil
Sets or unsets the "submenu" link of menu_item to submenu.
If submenu is non-nil, it is linked to. If it is nil then the
link is unset.
The effect of having one menu appear as a submenu of another is
exactly as it sounds.