Class: Gio::Permission
- Inherits:
-
Object
- Object
- Gio::Permission
- Defined in:
- (unknown)
Direct Known Subclasses
Instance Method Summary collapse
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#acquire(cancellable) ⇒ Boolean
Attempts to acquire the permission represented by permission.
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#acquire_async(cancellable, callback, user_data) ⇒ nil
Attempts to acquire the permission represented by permission.
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#acquire_finish(result) ⇒ Boolean
Collects the result of attempting to acquire the permission represented by permission.
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#allowed ⇒ Boolean
Gets the value of the 'allowed' property.
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#allowed=(allowed) ⇒ Boolean
true if the caller currently has permission to perform the action that permission represents the permission to perform.
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#allowed? ⇒ Boolean
true if the caller currently has permission to perform the action that permission represents the permission to perform.
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#can_acquire ⇒ Boolean
Gets the value of the 'can-acquire' property.
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#can_acquire=(can_acquire) ⇒ Boolean
true if it is generally possible to acquire the permission by calling g_permission_acquire().
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#can_acquire? ⇒ Boolean
true if it is generally possible to acquire the permission by calling g_permission_acquire().
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#can_release ⇒ Boolean
Gets the value of the 'can-release' property.
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#can_release=(can_release) ⇒ Boolean
true if it is generally possible to release the permission by calling g_permission_release().
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#can_release? ⇒ Boolean
true if it is generally possible to release the permission by calling g_permission_release().
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#impl_update(allowed, can_acquire, can_release) ⇒ nil
This function is called by the #GPermission implementation to update the properties of the permission.
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#release(cancellable) ⇒ Boolean
Attempts to release the permission represented by permission.
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#release_async(cancellable, callback, user_data) ⇒ nil
Attempts to release the permission represented by permission.
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#release_finish(result) ⇒ Boolean
Collects the result of attempting to release the permission represented by permission.
Instance Method Details
#acquire(cancellable) ⇒ Boolean
Attempts to acquire the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.
You should check with g_permission_get_can_acquire() before calling this function.
If the permission is acquired then true is returned. Otherwise, false is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that user interaction is required). See g_permission_acquire_async() for the non-blocking version.
#acquire_async(cancellable, callback, user_data) ⇒ nil
Attempts to acquire the permission represented by permission.
This is the first half of the asynchronous version of g_permission_acquire().
#acquire_finish(result) ⇒ Boolean
Collects the result of attempting to acquire the permission represented by permission.
This is the second half of the asynchronous version of g_permission_acquire().
#allowed ⇒ Boolean
Gets the value of the 'allowed' property. This property is true if the caller currently has permission to perform the action that permission represents the permission to perform.
#allowed=(allowed) ⇒ Boolean
true if the caller currently has permission to perform the action that permission represents the permission to perform.
#allowed? ⇒ Boolean
true if the caller currently has permission to perform the action that permission represents the permission to perform.
#can_acquire ⇒ Boolean
Gets the value of the 'can-acquire' property. This property is true if it is generally possible to acquire the permission by calling g_permission_acquire().
#can_acquire=(can_acquire) ⇒ Boolean
true if it is generally possible to acquire the permission by calling g_permission_acquire().
#can_acquire? ⇒ Boolean
true if it is generally possible to acquire the permission by calling g_permission_acquire().
#can_release ⇒ Boolean
Gets the value of the 'can-release' property. This property is true if it is generally possible to release the permission by calling g_permission_release().
#can_release=(can_release) ⇒ Boolean
true if it is generally possible to release the permission by calling g_permission_release().
#can_release? ⇒ Boolean
true if it is generally possible to release the permission by calling g_permission_release().
#impl_update(allowed, can_acquire, can_release) ⇒ nil
This function is called by the #GPermission implementation to update the properties of the permission. You should never call this function except from a #GPermission implementation.
GObject notify signals are generated, as appropriate.
#release(cancellable) ⇒ Boolean
Attempts to release the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.
You should check with g_permission_get_can_release() before calling this function.
If the permission is released then true is returned. Otherwise, false is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that user interaction is required). See g_permission_release_async() for the non-blocking version.
#release_async(cancellable, callback, user_data) ⇒ nil
Attempts to release the permission represented by permission.
This is the first half of the asynchronous version of g_permission_release().
#release_finish(result) ⇒ Boolean
Collects the result of attempting to release the permission represented by permission.
This is the second half of the asynchronous version of g_permission_release().