Class: Gio::PropertyAction
- Inherits:
-
Object
- Object
- Gio::PropertyAction
- Defined in:
- (unknown)
Overview
A GPropertyAction is a way to get a [ifaceGio.Action] with a state value
reflecting and controlling the value of a [classGObject.Object] property.
The state of the action will correspond to the value of the property. Changing it will change the property (assuming the requested value matches the requirements as specified in the [typeGObject.ParamSpec]).
Only the most common types are presently supported. Booleans are mapped to booleans, strings to strings, signed/unsigned integers to int32/uint32 and floats and doubles to doubles.
If the property is an enum then the state will be string-typed and conversion will automatically be performed between the enum value and ‘nick’ string as per the [typeGObject.EnumValue] table.
Flags types are not currently supported.
Properties of object types, boxed types and pointer types are not supported and probably never will be.
Properties of [typeGLib.Variant] types are not currently supported.
If the property is boolean-valued then the action will have a NULL
parameter type, and activating the action (with no parameter) will
toggle the value of the property.
In all other cases, the parameter type will correspond to the type of the property.
The general idea here is to reduce the number of locations where a
particular piece of state is kept (and therefore has to be synchronised
between). GPropertyAction does not have a separate state that is kept
in sync with the property value — its state is the property value.
For example, it might be useful to create a [ifaceGio.Action] corresponding
to the visible-child-name property of a GtkStack
so that the current page can be switched from a menu. The active radio
indication in the menu is then directly determined from the active page of
the GtkStack.
An anti-example would be binding the active-id property on a
GtkComboBox. This is
because the state of the combo box itself is probably uninteresting and is
actually being used to control something else.
Another anti-example would be to bind to the visible-child-name
property of a GtkStack if
this value is actually stored in [classGio.Settings]. In that case, the
real source of the value is* [classGio.Settings]. If you want
a [ifaceGio.Action] to control a setting stored in [classGio.Settings],
see [methodGio.Settings.create_action] instead, and possibly combine its
use with [methodGio.Settings.bind].
Instance Method Summary collapse
-
#enabled=(enabled) ⇒ Boolean
If action is currently enabled.
-
#enabled? ⇒ Boolean
If action is currently enabled.
-
#initialize(name, object, property_name) ⇒ Gio::PropertyAction
constructor
Creates a #GAction corresponding to the value of property property_name on object.
-
#invert_boolean=(invert_boolean) ⇒ Boolean
If true, the state of the action will be the negation of the property value, provided the property is boolean.
-
#invert_boolean? ⇒ Boolean
If true, the state of the action will be the negation of the property value, provided the property is boolean.
-
#name ⇒ String
The name of the action.
-
#name=(name) ⇒ String
The name of the action.
-
#object=(object) ⇒ GObject::Object
The object to wrap a property on.
-
#parameter_type ⇒ GLib::VariantType
The type of the parameter that must be given when activating the action.
-
#parameter_type=(parameter_type) ⇒ GLib::VariantType
The type of the parameter that must be given when activating the action.
-
#property_name=(property_name) ⇒ String
The name of the property to wrap on the object.
-
#state ⇒ GLib::Variant
The state of the action, or nil if the action is stateless.
-
#state=(state) ⇒ GLib::Variant
The state of the action, or nil if the action is stateless.
-
#state_type ⇒ GLib::VariantType
The GVariant::Type of the state that the action has, or nil if the action is stateless.
-
#state_type=(state_type) ⇒ GLib::VariantType
The GVariant::Type of the state that the action has, or nil if the action is stateless.
Constructor Details
#initialize(name, object, property_name) ⇒ Gio::PropertyAction
Creates a #GAction corresponding to the value of property property_name on object.
The property must be existent and readable and writable (and not construct-only).
This function takes a reference on object and doesn't release it until the action is destroyed.
Instance Method Details
#enabled=(enabled) ⇒ Boolean
If action is currently enabled.
If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.
#enabled? ⇒ Boolean
If action is currently enabled.
If the action is disabled then calls to g_action_activate() and g_action_change_state() have no effect.
#invert_boolean=(invert_boolean) ⇒ Boolean
If true, the state of the action will be the negation of the property value, provided the property is boolean.
#invert_boolean? ⇒ Boolean
If true, the state of the action will be the negation of the property value, provided the property is boolean.
#name ⇒ String
The name of the action. This is mostly meaningful for identifying the action once it has been added to a GAction::Map.
#name=(name) ⇒ String
The name of the action. This is mostly meaningful for identifying the action once it has been added to a GAction::Map.
#object=(object) ⇒ GObject::Object
The object to wrap a property on.
The object must be a non-nil #GObject with properties.
#parameter_type ⇒ GLib::VariantType
The type of the parameter that must be given when activating the action.
#parameter_type=(parameter_type) ⇒ GLib::VariantType
The type of the parameter that must be given when activating the action.
#property_name=(property_name) ⇒ String
The name of the property to wrap on the object.
The property must exist on the passed-in object and it must be readable and writable (and not construct-only).
#state ⇒ GLib::Variant
The state of the action, or nil if the action is stateless.
#state=(state) ⇒ GLib::Variant
The state of the action, or nil if the action is stateless.
#state_type ⇒ GLib::VariantType
The GVariant::Type of the state that the action has, or nil if the action is stateless.
#state_type=(state_type) ⇒ GLib::VariantType
The GVariant::Type of the state that the action has, or nil if the action is stateless.