Class: Gio::SocketListener
- Inherits:
-
Object
- Object
- Gio::SocketListener
- Defined in:
- (unknown)
Overview
Class structure for GSocket::Listener.
Direct Known Subclasses
Instance Method Summary collapse
-
#accept(source_object, cancellable) ⇒ Gio::SocketConnection
Blocks waiting for a client to connect to any of the sockets added to the listener.
-
#accept_async(cancellable, callback, user_data) ⇒ nil
This is the asynchronous version of g_socket_listener_accept().
-
#accept_finish(result, source_object) ⇒ Gio::SocketConnection
Finishes an async accept operation.
-
#accept_socket(source_object, cancellable) ⇒ Gio::Socket
Blocks waiting for a client to connect to any of the sockets added to the listener.
-
#accept_socket_async(cancellable, callback, user_data) ⇒ nil
This is the asynchronous version of g_socket_listener_accept_socket().
-
#accept_socket_finish(result, source_object) ⇒ Gio::Socket
Finishes an async accept operation.
-
#add_address(address, type, protocol, source_object, effective_address) ⇒ Boolean
Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we're accepting sockets from.
-
#add_any_inet_port(source_object) ⇒ Integer
Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).
-
#add_inet_port(port, source_object) ⇒ Boolean
Helper function for g_socket_listener_add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.
-
#add_socket(socket, source_object) ⇒ Boolean
Adds socket to the set of sockets that we try to accept new clients from.
-
#backlog=(listen_backlog) ⇒ nil
Sets the listen backlog on the sockets in the listener.
-
#close ⇒ nil
Closes all the sockets in the listener.
-
#initialize ⇒ Gio::SocketListener
constructor
Creates a new GSocket::Listener with no sockets to listen for.
-
#listen_backlog ⇒ Integer
The number of outstanding connections in the listen queue.
-
#listen_backlog=(listen_backlog) ⇒ Integer
The number of outstanding connections in the listen queue.
Constructor Details
#initialize ⇒ Gio::SocketListener
Creates a new GSocket::Listener with no sockets to listen for.
New listeners can be added with e.g. g_socket_listener_add_address()
or g_socket_listener_add_inet_port().
Instance Method Details
#accept(source_object, cancellable) ⇒ Gio::SocketConnection
Blocks waiting for a client to connect to any of the sockets added
to the listener. Returns a GSocket::Connection for the socket that was
accepted.
If source_object is not nil it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable is not nil, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
#accept_async(cancellable, callback, user_data) ⇒ nil
This is the asynchronous version of g_socket_listener_accept().
When the operation is finished callback will be
called. You can then call g_socket_listener_accept_finish()
to get the result of the operation.
#accept_finish(result, source_object) ⇒ Gio::SocketConnection
Finishes an async accept operation. See g_socket_listener_accept_async()
#accept_socket(source_object, cancellable) ⇒ Gio::Socket
Blocks waiting for a client to connect to any of the sockets added
to the listener. Returns the #GSocket that was accepted.
If you want to accept the high-level GSocket::Connection, not a #GSocket,
which is often the case, then you should use g_socket_listener_accept()
instead.
If source_object is not nil it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable is not nil, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
#accept_socket_async(cancellable, callback, user_data) ⇒ nil
This is the asynchronous version of g_socket_listener_accept_socket().
When the operation is finished callback will be
called. You can then call g_socket_listener_accept_socket_finish()
to get the result of the operation.
#accept_socket_finish(result, source_object) ⇒ Gio::Socket
Finishes an async accept operation. See g_socket_listener_accept_socket_async()
#add_address(address, type, protocol, source_object, effective_address) ⇒ Boolean
Creates a socket of type type and protocol protocol, binds
it to address and adds it to the set of sockets we're accepting
sockets from.
Note that adding an IPv6 address, depending on the platform,
may or may not result in a listener that also accepts IPv4
connections. For more deterministic behavior, see
g_socket_listener_add_inet_port().
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
If successful and effective_address is non-nil then it will
be set to the address that the binding actually occurred at. This
is helpful for determining the port number that was used for when
requesting a binding to port 0 (ie: "any port"). This address, if
requested, belongs to the caller and must be freed.
Call g_socket_listener_close() to stop listening on address; this will not
be done automatically when you drop your final reference to listener, as
references may be held internally.
#add_any_inet_port(source_object) ⇒ Integer
Listens for TCP connections on any available port number for both
IPv6 and IPv4 (if each is available).
This is useful if you need to have a socket for incoming connections
but don't care about the specific port number.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
#add_inet_port(port, source_object) ⇒ Boolean
Helper function for g_socket_listener_add_address() that
creates a TCP/IP socket listening on IPv4 and IPv6 (if
supported) on the specified port on all interfaces.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
Call g_socket_listener_close() to stop listening on port; this will not
be done automatically when you drop your final reference to listener, as
references may be held internally.
#add_socket(socket, source_object) ⇒ Boolean
Adds socket to the set of sockets that we try to accept
new clients from. The socket must be bound to a local
address and listened to.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
The socket will not be automatically closed when the listener is finalized
unless the listener held the final reference to the socket. Before GLib 2.42,
the socket was automatically closed on finalization of the listener, even
if references to it were held elsewhere.
#backlog=(listen_backlog) ⇒ nil
Sets the listen backlog on the sockets in the listener. This must be called
before adding any sockets, addresses or ports to the GSocket::Listener (for
example, by calling g_socket_listener_add_inet_port()) to be effective.
See g_socket_set_listen_backlog() for details
#close ⇒ nil
Closes all the sockets in the listener.
#listen_backlog ⇒ Integer
The number of outstanding connections in the listen queue.
#listen_backlog=(listen_backlog) ⇒ Integer
The number of outstanding connections in the listen queue.