Module: Gsk::RenderNodeType

Defined in:
(unknown)

Constant Summary collapse

NOT_A_RENDER_NODE =

Error type. No node will ever have this type.

0 or :not_a_render_node
CONTAINER_NODE =

A node containing a stack of children

1 or :container_node
CAIRO_NODE =

A node drawing a cairo_surface_t

2 or :cairo_node
COLOR_NODE =

A node drawing a single color rectangle

3 or :color_node
LINEAR_GRADIENT_NODE =

A node drawing a linear gradient

4 or :linear_gradient_node
REPEATING_LINEAR_GRADIENT_NODE =

A node drawing a repeating linear gradient

5 or :repeating_linear_gradient_node
RADIAL_GRADIENT_NODE =

A node drawing a radial gradient

6 or :radial_gradient_node
REPEATING_RADIAL_GRADIENT_NODE =

A node drawing a repeating radial gradient

7 or :repeating_radial_gradient_node
CONIC_GRADIENT_NODE =

A node drawing a conic gradient

8 or :conic_gradient_node
BORDER_NODE =

A node stroking a border around an area

9 or :border_node
TEXTURE_NODE =

A node drawing a GdkTexture

10 or :texture_node
INSET_SHADOW_NODE =

A node drawing an inset shadow

11 or :inset_shadow_node
OUTSET_SHADOW_NODE =

A node drawing an outset shadow

12 or :outset_shadow_node
TRANSFORM_NODE =

A node that renders its child after applying a matrix transform

13 or :transform_node
OPACITY_NODE =

A node that changes the opacity of its child

14 or :opacity_node
COLOR_MATRIX_NODE =

A node that applies a color matrix to every pixel

15 or :color_matrix_node
REPEAT_NODE =

A node that repeats the child's contents

16 or :repeat_node
CLIP_NODE =

A node that clips its child to a rectangular area

17 or :clip_node
ROUNDED_CLIP_NODE =

A node that clips its child to a rounded rectangle

18 or :rounded_clip_node
SHADOW_NODE =

A node that draws a shadow below its child

19 or :shadow_node
BLEND_NODE =

A node that blends two children together

20 or :blend_node
CROSS_FADE_NODE =

A node that cross-fades between two children

21 or :cross_fade_node
TEXT_NODE =

A node containing a glyph string

22 or :text_node
BLUR_NODE =

A node that applies a blur

23 or :blur_node
DEBUG_NODE =

Debug information that does not affect the rendering

24 or :debug_node
GL_SHADER_NODE =

A node that uses OpenGL fragment shaders to render

25 or :gl_shader_node
TEXTURE_SCALE_NODE =

A node drawing a GdkTexture scaled and filtered.

26 or :texture_scale_node
MASK_NODE =

A node that masks one child with another.

27 or :mask_node
FILL_NODE =

A node that fills a path.

28 or :fill_node
STROKE_NODE =

A node that strokes a path.

29 or :stroke_node
SUBSURFACE_NODE =

A node that possibly redirects part of the scene graph to a subsurface.

30 or :subsurface_node