Class: Pango::Renderer
- Inherits:
-
Object
- Object
- Pango::Renderer
- Extended by:
- GLib::Deprecatable
- Defined in:
- lib/pango/deprecated.rb
Overview
Class structure for PangoRenderer.
The following vfuncs take user space coordinates in Pango units and have default implementations:
- draw_glyphs
- draw_rectangle
- draw_error_underline
- draw_shape
- draw_glyph_item
The default draw_shape implementation draws nothing.
The following vfuncs take device space coordinates as doubles and must be implemented:
- draw_trapezoid
- draw_glyph
Instance Method Summary collapse
-
#activate ⇒ nil
Does initial setup before rendering operations on renderer.
-
#deactivate ⇒ nil
Cleans up after rendering operations on renderer.
-
#draw_error_underline(x, y, width, height) ⇒ nil
Draw a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error.
-
#draw_glyph(font, glyph, x, y) ⇒ nil
Draws a single glyph with coordinates in device space.
-
#draw_glyph_item(text, glyph_item, x, y) ⇒ nil
Draws the glyphs in glyph_item with the specified
PangoRenderer, embedding the text associated with the glyphs in the output if the output format supports it. -
#draw_glyphs(font, glyphs, x, y) ⇒ nil
Draws the glyphs in glyphs with the specified
PangoRenderer. -
#draw_layout(layout, x, y) ⇒ nil
Draws layout with the specified
PangoRenderer. -
#draw_layout_line(line, x, y) ⇒ nil
Draws line with the specified
PangoRenderer. -
#draw_rectangle(part, x, y, width, height) ⇒ nil
Draws an axis-aligned rectangle in user space coordinates with the specified
PangoRenderer. -
#draw_trapezoid(part, y1_, x11, x21, y2, x12, x22) ⇒ nil
Draws a trapezoid with the parallel sides aligned with the X axis using the given
PangoRenderer; coordinates are in device space. -
#get_alpha(part) ⇒ Integer
Gets the current alpha for the specified part.
-
#get_color(part) ⇒ Pango::Color
Gets the current rendering color for the specified part.
-
#layout ⇒ Pango::Layout
Gets the layout currently being rendered using renderer.
-
#layout_line ⇒ Pango::LayoutLine
Gets the layout line currently being rendered using renderer.
-
#matrix ⇒ Pango::Matrix
Gets the transformation matrix that will be applied when rendering.
-
#matrix=(matrix) ⇒ nil
Sets the transformation matrix that will be applied when rendering.
-
#part_changed(part) ⇒ nil
Informs Pango that the way that the rendering is done for part has changed.
-
#set_alpha(part, alpha) ⇒ nil
Sets the alpha for part of the rendering.
-
#set_color(part, color) ⇒ nil
Sets the color for part of the rendering.
Instance Method Details
#activate ⇒ nil
Does initial setup before rendering operations on renderer.
[methodPango.Renderer.deactivate] should be called when done drawing. Calls such as [methodPango.Renderer.draw_layout] automatically activate the layout before drawing on it.
Calls to [methodPango.Renderer.activate] and [methodPango.Renderer.deactivate] can be nested and the renderer will only be initialized and deinitialized once.
#deactivate ⇒ nil
Cleans up after rendering operations on renderer.
See docs for [methodPango.Renderer.activate].
#draw_error_underline(x, y, width, height) ⇒ nil
Draw a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error.
The width of the underline is rounded to an integer number of up/down segments and the resulting rectangle is centered in the original rectangle.
This should be called while renderer is already active. Use [methodPango.Renderer.activate] to activate a renderer.
#draw_glyph(font, glyph, x, y) ⇒ nil
Draws a single glyph with coordinates in device space.
#draw_glyph_item(text, glyph_item, x, y) ⇒ nil
Draws the glyphs in glyph_item with the specified PangoRenderer,
embedding the text associated with the glyphs in the output if the
output format supports it.
This is useful for rendering text in PDF.
Note that this method does not handle attributes in glyph_item. If you want colors, shapes and lines handled automatically according to those attributes, you need to use pango_renderer_draw_layout_line() or pango_renderer_draw_layout().
Note that text is the start of the text for layout, which is then
indexed by glyph_item->item->offset.
If text is nil, this simply calls [methodPango.Renderer.draw_glyphs].
The default implementation of this method simply falls back to [methodPango.Renderer.draw_glyphs].
#draw_glyphs(font, glyphs, x, y) ⇒ nil
Draws the glyphs in glyphs with the specified PangoRenderer.
#draw_layout(layout, x, y) ⇒ nil
Draws layout with the specified PangoRenderer.
This is equivalent to drawing the lines of the layout, at their respective positions relative to x, y.
#draw_layout_line(line, x, y) ⇒ nil
Draws line with the specified PangoRenderer.
This draws the glyph items that make up the line, as well as shapes, backgrounds and lines that are specified by the attributes of those items.
#draw_rectangle(part, x, y, width, height) ⇒ nil
Draws an axis-aligned rectangle in user space coordinates with the
specified PangoRenderer.
This should be called while renderer is already active. Use [methodPango.Renderer.activate] to activate a renderer.
#draw_trapezoid(part, y1_, x11, x21, y2, x12, x22) ⇒ nil
Draws a trapezoid with the parallel sides aligned with the X axis
using the given PangoRenderer; coordinates are in device space.
#get_alpha(part) ⇒ Integer
Gets the current alpha for the specified part.
#get_color(part) ⇒ Pango::Color
Gets the current rendering color for the specified part.
#layout ⇒ Pango::Layout
Gets the layout currently being rendered using renderer.
Calling this function only makes sense from inside a subclass's methods, like in its draw_shape vfunc, for example.
The returned layout should not be modified while still being rendered.
#layout_line ⇒ Pango::LayoutLine
Gets the layout line currently being rendered using renderer.
Calling this function only makes sense from inside a subclass's methods, like in its draw_shape vfunc, for example.
The returned layout line should not be modified while still being rendered.
#matrix ⇒ Pango::Matrix
Gets the transformation matrix that will be applied when rendering.
See [methodPango.Renderer.set_matrix].
#matrix=(matrix) ⇒ nil
Sets the transformation matrix that will be applied when rendering.
#part_changed(part) ⇒ nil
Informs Pango that the way that the rendering is done for part has changed.
This should be called if the rendering changes in a way that would
prevent multiple pieces being joined together into one drawing call.
For instance, if a subclass of PangoRenderer was to add a stipple
option for drawing underlines, it needs to call
pango_renderer_part_changed (render, PANGO_RENDER_PART_UNDERLINE);
When the stipple changes or underlines with different stipples might be joined together. Pango automatically calls this for changes to colors. (See [methodPango.Renderer.set_color])
#set_alpha(part, alpha) ⇒ nil
Sets the alpha for part of the rendering.
Note that the alpha may only be used if a color is specified for part as well.
#set_color(part, color) ⇒ nil
Sets the color for part of the rendering.
Also see [methodPango.Renderer.set_alpha].