Class: Clutter::PaintNode
- Inherits:
-
Object
- Object
- Clutter::PaintNode
- Defined in:
- (unknown)
Overview
The ClutterPaintNodeClass structure contains only private data.
Direct Known Subclasses
Instance Method Summary collapse
-
#add_child(child) ⇒ nil
Adds child to the list of children of node.
-
#add_rectangle(rect) ⇒ nil
Adds a rectangle region to the node, as described by the passed rect.
-
#add_texture_rectangle(rect, x_1, y_1, x_2, y_2) ⇒ nil
Adds a rectangle region to the node, with texture coordinates.
-
#name=(name) ⇒ nil
Sets a user-readable name for node.
-
#ref ⇒ Clutter::PaintNode
Acquires a reference on node.
-
#unref ⇒ nil
Releases a reference on node.
Instance Method Details
#add_child(child) ⇒ nil
Adds child to the list of children of node.
This function will acquire a reference on child.
#add_rectangle(rect) ⇒ nil
Adds a rectangle region to the node, as described by the passed rect.
#add_texture_rectangle(rect, x_1, y_1, x_2, y_2) ⇒ nil
Adds a rectangle region to the node, with texture coordinates.
#name=(name) ⇒ nil
Sets a user-readable name for node.
The name will be used for debugging purposes.
The node will copy the passed string.
#ref ⇒ Clutter::PaintNode
Acquires a reference on node.
#unref ⇒ nil
Releases a reference on node.