Class: Clutter::TextureNode

Inherits:
PipelineNode show all
Defined in:
(unknown)

Overview

The ClutterTextureNodeClass structure is an opaque type whose members cannot be directly accessed.

Instance Method Summary collapse

Methods inherited from PaintNode

#add_child, #add_rectangle, #add_texture_rectangle, #name=, #ref, #unref

Constructor Details

#initialize(texture, color, min_filter, mag_filter) ⇒ Clutter::PaintNode

Creates a new Clutter::PaintNode that will paint the passed texture.

This function will take a reference on texture, so it is safe to call cogl_object_unref() on texture when it returns.

The color must not be pre-multiplied with its Clutter::Color.alpha channel value; if color is nil, a fully opaque white color will be used for blending.

Parameters: