Method List
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#acceleration_factor Clutter::PanAction
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#acceleration_factor= Clutter::PanAction
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#accept_focus Clutter::Stage
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#accept_focus= Clutter::Stage
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#accept_focus? Clutter::Stage
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#accessibility_enabled Clutter
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#accessible Clutter::Actor
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#actions Clutter::Actor
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#actions= Clutter::Actor
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#activatable Clutter::Text
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#activatable= Clutter::Text
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#activatable? Clutter::Text
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#activate Clutter::BindingPool
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#activate Clutter::Text
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#actor Clutter::ActorMeta
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#actor Clutter::ChildMeta
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#actor= Clutter::ActorMeta
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#actor= Clutter::ChildMeta
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#actor_added Clutter::Container
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#actor_box_alloc Clutter
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#actor_removed Clutter::Container
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#actors Clutter::Behaviour
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#actors_foreach Clutter::Behaviour
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#add Clutter::BinLayout
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#add Clutter::Container
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#add_action Clutter::Actor
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#add_action_with_name Clutter::Actor
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#add_actor Clutter::Container
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#add_cairo_path Clutter::Path
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#add_child Clutter::Actor
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#add_child Clutter::PaintNode
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#add_close Clutter::Path
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#add_constraint Clutter::Actor
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#add_constraint_with_name Clutter::Actor
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#add_curve_to Clutter::Path
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#add_effect Clutter::Actor
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#add_effect_with_name Clutter::Actor
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add_idle Clutter::Threads
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add_idle_full Clutter::Threads
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#add_line_to Clutter::Path
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#add_marker Clutter::Timeline
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#add_marker_at_time Clutter::Timeline
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#add_move_to Clutter::Path
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#add_node Clutter::Path
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#add_rectangle Clutter::PaintNode
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#add_rel_curve_to Clutter::Path
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#add_rel_line_to Clutter::Path
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#add_rel_move_to Clutter::Path
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#add_search_paths Clutter::Script
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#add_states Clutter::Script
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#add_string Clutter::Path
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#add_texture_rectangle Clutter::PaintNode
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add_timeout Clutter::Threads
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add_timeout_full Clutter::Threads
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#add_transition Clutter::Actor
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#add_transition Clutter::TransitionGroup
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#add_valist Clutter::Container
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#advance Clutter::Timeline
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#advance_to_marker Clutter::Timeline
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#align_axis Clutter::AlignConstraint
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#align_axis= Clutter::AlignConstraint
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#allocate Clutter::Actor
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#allocate Clutter::LayoutManager
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#allocate_align_fill Clutter::Actor
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#allocate_available_size Clutter::Actor
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#allocate_preferred_size Clutter::Actor
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#allocation Clutter::Actor
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#allocation= Clutter::Actor
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#alpha Clutter::Alpha
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#alpha Clutter::Animation
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#alpha Clutter::Behaviour
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#alpha= Clutter::Alpha
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#alpha= Clutter::Animation
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#alpha= Clutter::Behaviour
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#anchor_gravity Clutter::Actor
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#anchor_gravity= Clutter::Actor
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#anchor_point_from_gravity= Clutter::Actor
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#anchor_point_gravity Clutter::Actor
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#anchor_x Clutter::Actor
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#anchor_x= Clutter::Actor
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#anchor_y Clutter::Actor
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#anchor_y= Clutter::Actor
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#angle Clutter::PageTurnEffect
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#angle= Clutter::PageTurnEffect
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#angle_end Clutter::BehaviourEllipse
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#angle_end Clutter::BehaviourRotate
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#angle_end= Clutter::BehaviourEllipse
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#angle_end= Clutter::BehaviourRotate
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#angle_start Clutter::BehaviourEllipse
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#angle_start Clutter::BehaviourRotate
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#angle_start= Clutter::BehaviourEllipse
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#angle_start= Clutter::BehaviourRotate
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#angle_tilt_x Clutter::BehaviourEllipse
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#angle_tilt_x= Clutter::BehaviourEllipse
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#angle_tilt_y Clutter::BehaviourEllipse
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#angle_tilt_y= Clutter::BehaviourEllipse
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#angle_tilt_z Clutter::BehaviourEllipse
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#angle_tilt_z= Clutter::BehaviourEllipse
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#animatable Clutter::Transition
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#animatable= Clutter::Transition
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#animate Clutter::Actor
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#animate_property Clutter::Animatable
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#animate_with_alpha Clutter::Actor
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#animate_with_alphav Clutter::Actor
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#animate_with_timeline Clutter::Actor
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#animate_with_timelinev Clutter::Actor
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#animatev Clutter::Actor
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#animation Clutter::Actor
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#animation_progress Clutter::LayoutManager
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#append Clutter::Model
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#append Clutter::Score
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#append_at_marker Clutter::Score
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#appendv Clutter::Model
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#apply Clutter::Behaviour
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#apply_relative_transform_to_point Clutter::Actor
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#apply_transform_to_point Clutter::Actor
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#associated_device Clutter::InputDevice
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#attach Clutter::GridLayout
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#attach_next_to Clutter::GridLayout
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#attached Clutter::Content
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#attributes Clutter::Text
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#attributes= Clutter::Text
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#audio_volume Clutter::Media
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#audio_volume= Clutter::Media
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#auto_resize Clutter::CairoTexture
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#auto_resize= Clutter::CairoTexture
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#auto_resize? Clutter::CairoTexture
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#auto_reverse Clutter::Timeline
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#auto_reverse= Clutter::Timeline
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#auto_reverse? Clutter::Timeline
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#axis Clutter::BehaviourRotate
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#axis= Clutter::BehaviourRotate
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#back_material Clutter::DeformEffect
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#back_material= Clutter::DeformEffect
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#backend Clutter::DeviceManager
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#backend Clutter::InputDevice
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#backend= Clutter::DeviceManager
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#backend= Clutter::InputDevice
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#backend= Clutter::Settings
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#background_color Clutter::Actor
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#background_color= Clutter::Actor
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#background_color_set= Clutter::Actor
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#background_color_set? Clutter::Actor
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#base_init Clutter
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#begin_animation Clutter::LayoutManager
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#bind Clutter::Animation
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#bind_interval Clutter::Animation
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#bind_model Clutter::Actor
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#bind_model_with_properties Clutter::Actor
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#block_action Clutter::BindingPool
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#border_color Clutter::Rectangle
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#border_color= Clutter::Rectangle
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#border_width Clutter::Rectangle
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#border_width= Clutter::Rectangle
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#brightness Clutter::BrightnessContrastEffect
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#brightness= Clutter::BrightnessContrastEffect
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#buffer Clutter::Text
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#buffer= Clutter::Text
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#buffer_fill Clutter::Media
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#button Clutter::ClickAction
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#bytes Clutter::TextBuffer
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#cairo_clear Clutter
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#cairo_set_source_color Clutter
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#can_seek Clutter::Media
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#cancel Clutter::GestureAction
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#center Clutter::BehaviourEllipse
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#center= Clutter::BehaviourEllipse
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#center_x Clutter::BehaviourRotate
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#center_x= Clutter::BehaviourRotate
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#center_y Clutter::BehaviourRotate
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#center_y= Clutter::BehaviourRotate
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#center_z Clutter::BehaviourRotate
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#center_z= Clutter::BehaviourRotate
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#check_version Clutter
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check_version? Clutter
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#check_windowing_backend Clutter
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#child_get Clutter::Container
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#child_get Clutter::LayoutManager
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#child_get_property Clutter::Container
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#child_get_property Clutter::LayoutManager
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#child_notify Clutter::Container
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#child_set Clutter::Container
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#child_set Clutter::LayoutManager
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#child_set_property Clutter::Container
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#child_set_property Clutter::LayoutManager
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#child_transform Clutter::Actor
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#child_transform= Clutter::Actor
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#child_transform_set= Clutter::Actor
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#child_transform_set? Clutter::Actor
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#children Clutter::Actor
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#children Clutter::Container
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#clear Clutter::CairoTexture
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#clear Clutter::KeyframeTransition
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#clear Clutter::Path
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#clear_actions Clutter::Actor
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#clear_constraints Clutter::Actor
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#clear_effects Clutter::Actor
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#clear_glyph_cache Clutter
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#clip Clutter::Actor
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#clip= Clutter::Actor
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#clip_rect Clutter::Actor
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#clip_rect= Clutter::Actor
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#clip_to_allocation Clutter::Actor
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#clip_to_allocation= Clutter::Actor
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#clip_to_allocation? Clutter::Actor
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#clone Clutter::Interval
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#clone Clutter::Timeline
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#closure= Clutter::Alpha
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#cogl_fragment_shader Clutter::Shader
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#cogl_material Clutter::Texture
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#cogl_material= Clutter::Texture
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#cogl_program Clutter::Shader
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#cogl_texture Clutter::Texture
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#cogl_texture= Clutter::Texture
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#cogl_vertex_shader Clutter::Shader
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#color Clutter::Box
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#color Clutter::Rectangle
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#color Clutter::Stage
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#color Clutter::Text
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#color= Clutter::Box
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#color= Clutter::Rectangle
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#color= Clutter::Stage
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#color= Clutter::Text
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#color_from_hls Clutter
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#color_from_pixel Clutter
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#color_from_string Clutter
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#color_get_static Clutter
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#color_set= Clutter::Box
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#color_set? Clutter::Box
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#column_count Clutter::TableLayout
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#column_homogeneous Clutter::GridLayout
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#column_homogeneous= Clutter::GridLayout
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#column_homogeneous? Clutter::GridLayout
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#column_spacing Clutter::FlowLayout
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#column_spacing Clutter::GridLayout
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#column_spacing Clutter::TableLayout
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#column_spacing= Clutter::FlowLayout
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#column_spacing= Clutter::GridLayout
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#column_spacing= Clutter::TableLayout
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#compile Clutter::Shader
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#compiled= Clutter::Shader
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#compiled? Clutter::Shader
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#completed Clutter::Animation
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#compute Clutter::Interval
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#compute_value Clutter::Animator
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#compute_value Clutter::Interval
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#connect_signals Clutter::Script
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#connect_signals_full Clutter::Script
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const_missing Clutter
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#constraints Clutter::Actor
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#constraints= Clutter::Actor
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#container Clutter::ChildMeta
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#container= Clutter::ChildMeta
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#container= Clutter::LayoutManager
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#contains Clutter::Actor
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#content Clutter::Actor
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#content= Clutter::Actor
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#content_box Clutter::Actor
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#content_box= Clutter::Actor
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#content_gravity Clutter::Actor
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#content_gravity= Clutter::Actor
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#content_repeat Clutter::Actor
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#content_repeat= Clutter::Actor
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#continue_paint Clutter::Actor
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#contrast Clutter::BrightnessContrastEffect
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#contrast= Clutter::BrightnessContrastEffect
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#coordinate Clutter::BindConstraint
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#coordinate= Clutter::BindConstraint
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#coords_to_position Clutter::Text
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#copy Clutter::ModelIter
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#create Clutter::CairoTexture
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#create_child_meta Clutter::Container
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#create_pango_context Clutter::Actor
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#create_pango_layout Clutter::Actor
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#create_region Clutter::CairoTexture
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#create_texture Clutter::OffscreenEffect
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#current_event Clutter
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#current_event_time Clutter
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#current_repeat Clutter::Timeline
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#cursor_color Clutter::Text
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#cursor_color= Clutter::Text
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#cursor_color_set= Clutter::Text
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#cursor_color_set? Clutter::Text
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#cursor_position Clutter::Text
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#cursor_position= Clutter::Text
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#cursor_size Clutter::Text
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#cursor_size= Clutter::Text
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#cursor_visible Clutter::Text
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#cursor_visible= Clutter::Stage
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#cursor_visible= Clutter::Text
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#cursor_visible? Clutter::Stage
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#cursor_visible? Clutter::Text
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#debug_enabled Clutter
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#deceleration Clutter::PanAction
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#deceleration= Clutter::PanAction
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default Clutter::DeviceManager
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default Clutter::Settings
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default Clutter::Stage
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default Clutter::StageManager
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#default_backend Clutter
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#default_frame_rate Clutter
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#default_frame_rate= Clutter
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#default_paint_volume Clutter::Actor
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#default_stage Clutter::StageManager
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#default_stage= Clutter::StageManager
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#default_text_direction Clutter
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#delay Clutter::Timeline
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#delay= Clutter::Timeline
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#delete_chars Clutter::Text
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#delete_selection Clutter::Text
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#delete_text Clutter::Text
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#delete_text Clutter::TextBuffer
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#delta Clutter::Timeline
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#depth Clutter::Actor
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#depth= Clutter::Actor
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#depth_end Clutter::BehaviourDepth
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#depth_end= Clutter::BehaviourDepth
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#depth_start Clutter::BehaviourDepth
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#depth_start= Clutter::BehaviourDepth
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#description Clutter::Path
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#description= Clutter::Path
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#destroy Clutter::Actor
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#destroy_all_children Clutter::Actor
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#destroy_child_meta Clutter::Container
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#detach_animation Clutter::Actor
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#detached Clutter::Content
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#device_id Clutter::InputDevice
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#device_manager Clutter::InputDevice
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#device_manager= Clutter::InputDevice
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#device_mode Clutter::InputDevice
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#device_mode= Clutter::InputDevice
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#device_name Clutter::InputDevice
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#device_type Clutter::InputDevice
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#device_type= Clutter::InputDevice
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#direction Clutter::BehaviourEllipse
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#direction Clutter::BehaviourRotate
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#direction Clutter::Timeline
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#direction= Clutter::BehaviourEllipse
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#direction= Clutter::BehaviourRotate
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#direction= Clutter::Timeline
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#disable_accessibility Clutter
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#disable_slicing= Clutter::Texture
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#disable_slicing? Clutter::Texture
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#dnd_drag_threshold Clutter::Settings
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#dnd_drag_threshold= Clutter::Settings
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#do_event Clutter
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#double_click_distance Clutter::Backend
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#double_click_distance Clutter::Settings
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#double_click_distance= Clutter::Backend
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#double_click_distance= Clutter::Settings
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#double_click_time Clutter::Backend
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#double_click_time Clutter::Settings
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#double_click_time= Clutter::Backend
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#double_click_time= Clutter::Settings
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#drag_area Clutter::DragAction
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#drag_area= Clutter::DragAction
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#drag_area_set= Clutter::DragAction
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#drag_area_set? Clutter::DragAction
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#drag_axis Clutter::DragAction
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#drag_axis= Clutter::DragAction
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#drag_handle Clutter::DragAction
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#drag_handle= Clutter::DragAction
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#duration Clutter::Animation
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#duration Clutter::Animator
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#duration Clutter::Media
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#duration Clutter::State
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#duration Clutter::Timeline
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#duration= Clutter::Animation
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#duration= Clutter::Animator
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#duration= Clutter::State
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#duration= Clutter::Timeline
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#duration_hint Clutter::Timeline
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#each Clutter::ActorIter
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#easing_delay Clutter::Actor
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#easing_delay= Clutter::Actor
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#easing_duration Clutter::Actor
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#easing_duration Clutter::BoxLayout
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#easing_duration Clutter::TableLayout
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#easing_duration= Clutter::Actor
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#easing_duration= Clutter::BoxLayout
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#easing_duration= Clutter::TableLayout
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#easing_mode Clutter::Actor
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#easing_mode Clutter::BoxLayout
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#easing_mode Clutter::TableLayout
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#easing_mode= Clutter::Actor
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#easing_mode= Clutter::BoxLayout
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#easing_mode= Clutter::TableLayout
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#editable Clutter::Text
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#editable= Clutter::Text
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#editable? Clutter::Text
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#effect= Clutter::Actor
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#effects Clutter::Actor
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#elapsed_time Clutter::Timeline
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#ellipsize Clutter::Text
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#ellipsize= Clutter::Text
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#emit_deleted_text Clutter::TextBuffer
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#emit_inserted_text Clutter::TextBuffer
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#emit_inserted_text_raw Clutter::TextBuffer
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#enabled Clutter::ActorMeta
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#enabled Clutter::InputDevice
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#enabled= Clutter::ActorMeta
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#enabled= Clutter::InputDevice
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#enabled= Clutter::Shader
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#enabled? Clutter::ActorMeta
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#enabled? Clutter::InputDevice
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#enabled? Clutter::Shader
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#end_animation Clutter::LayoutManager
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#ensure_current Clutter::Stage
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#ensure_objects Clutter::Script
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#ensure_redraw Clutter::Stage
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#ensure_viewport Clutter::Stage
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#eos Clutter::Media
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#error Clutter::Media
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#event Clutter::Actor
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#event Clutter::Stage
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#event_add_filter Clutter
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#event_get Clutter
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#event_peek Clutter
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#event_remove_filter Clutter
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#events_pending Clutter
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#factor Clutter::AlignConstraint
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#factor Clutter::DesaturateEffect
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#factor= Clutter::AlignConstraint
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#factor= Clutter::DesaturateEffect
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#feature_available Clutter
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#feature_get_all Clutter
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#filename Clutter::Script
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#filename Clutter::Texture
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#filename= Clutter::Media
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#filename= Clutter::Script
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#filename= Clutter::Texture
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#filename_set= Clutter::Script
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#filename_set? Clutter::Script
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#filter_iter Clutter::Model
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#filter_quality Clutter::Texture
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#filter_quality= Clutter::Texture
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#filter_row Clutter::Model
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#filter_set Clutter::Model
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#filter_set= Clutter::Model
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#filter_set? Clutter::Model
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#final Clutter::Interval
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#final= Clutter::Interval
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#final_value= Clutter::Interval
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find Clutter::BindingPool
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#find_action Clutter::BindingPool
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#find_child_by_name Clutter::Container
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#find_child_property Clutter::LayoutManager
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#find_property Clutter::Animatable
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#first_child Clutter::Actor
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#first_child= Clutter::Actor
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#first_iter Clutter::Model
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#fixed_position_set Clutter::Actor
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#fixed_position_set= Clutter::Actor
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#fixed_position_set? Clutter::Actor
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#fixed_x Clutter::Actor
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#fixed_x= Clutter::Actor
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#fixed_y Clutter::Actor
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#fixed_y= Clutter::Actor
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#flags Clutter::Actor
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#flags= Clutter::Actor
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#fog Clutter::Stage
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#fog= Clutter::Stage
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#font_antialias Clutter::Settings
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#font_antialias= Clutter::Settings
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#font_description Clutter::Text
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#font_description= Clutter::Text
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#font_dpi Clutter::Settings
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#font_dpi= Clutter::Settings
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#font_flags Clutter
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#font_flags= Clutter
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#font_hint_style Clutter::Settings
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#font_hint_style= Clutter::Settings
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#font_hinting Clutter::Settings
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#font_hinting= Clutter::Settings
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#font_map Clutter
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#font_name Clutter::Backend
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#font_name Clutter::Settings
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#font_name Clutter::Text
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#font_name= Clutter::Backend
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#font_name= Clutter::Settings
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#font_name= Clutter::Text
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#font_options Clutter::Backend
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#font_options= Clutter::Backend
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#font_subpixel_order Clutter::Settings
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#font_subpixel_order= Clutter::Settings
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#fontconfig_timestamp= Clutter::Settings
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#foreach Clutter::Container
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#foreach Clutter::Model
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#foreach Clutter::Path
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#foreach_with_internals Clutter::Container
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#fragment_source Clutter::Shader
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#fragment_source= Clutter::Shader
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#frame_source_add Clutter
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#frame_source_add_full Clutter
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#from_edge Clutter::SnapConstraint
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#from_edge= Clutter::SnapConstraint
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#from_file= Clutter::Texture
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#from_value= Clutter::Transition
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#fullscreen Clutter::Stage
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#fullscreen= Clutter::Stage
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#fullscreen_set= Clutter::Stage
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#fullscreen_set? Clutter::Stage
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#geometry= Clutter::Actor
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#get Clutter::ModelIter
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#get_abs_allocation_vertices Clutter::Actor
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#get_action Clutter::Actor
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#get_actor_at_pos Clutter::Stage
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#get_actor_by_gid Clutter
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#get_alignment Clutter::BinLayout
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#get_alignment Clutter::BoxLayout
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#get_alignment Clutter::TableLayout
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#get_allocation_box Clutter::Actor
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#get_allocation_geometry Clutter::Actor
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#get_allocation_vertices Clutter::Actor
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#get_anchor_point Clutter::Actor
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#get_angle_tilt Clutter::BehaviourEllipse
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#get_animator Clutter::State
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#get_axis Clutter::InputDevice
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#get_axis_value Clutter::InputDevice
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#get_background_color Clutter::Actor
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#get_base_size Clutter::Texture
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#get_border_color Clutter::Rectangle
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#get_bounds Clutter::BehaviourDepth
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#get_bounds Clutter::BehaviourOpacity
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#get_bounds Clutter::BehaviourRotate
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#get_bounds Clutter::BehaviourScale
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#get_brightness Clutter::BrightnessContrastEffect
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#get_center Clutter::BehaviourEllipse
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#get_center Clutter::BehaviourRotate
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#get_chars Clutter::Text
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#get_child_at Clutter::GridLayout
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#get_child_at_index Clutter::Actor
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#get_child_meta Clutter::Container
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#get_child_meta Clutter::LayoutManager
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#get_child_transform Clutter::Actor
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#get_clip Clutter::Actor
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#get_color Clutter::Box
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#get_color Clutter::Rectangle
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#get_color Clutter::Stage
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#get_color Clutter::Text
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#get_column_name Clutter::Model
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#get_column_type Clutter::Model
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#get_column_width Clutter::FlowLayout
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#get_constrained_motion_delta Clutter::PanAction
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#get_constraint Clutter::Actor
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#get_content_box Clutter::Actor
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#get_content_scaling_filters Clutter::Actor
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#get_contrast Clutter::BrightnessContrastEffect
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#get_coords Clutter::ClickAction
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#get_coords Clutter::InputDevice
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#get_core_device Clutter::DeviceManager
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#get_cubic_bezier_progress Clutter::Timeline
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#get_cursor_color Clutter::Text
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#get_cursor_rect Clutter::Text
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#get_device Clutter::DeviceManager
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#get_device Clutter::GestureAction
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#get_device_coords Clutter::InputDevice
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#get_drag_area Clutter::DragAction
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#get_drag_threshold Clutter::DragAction
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#get_duration Clutter::State
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#get_edges Clutter::SnapConstraint
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#get_effect Clutter::Actor
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#get_expand Clutter::BoxLayout
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#get_expand Clutter::TableLayout
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#get_fill Clutter::BoxLayout
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#get_fill Clutter::TableLayout
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#get_final_value Clutter::Interval
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#get_focal_point Clutter::ZoomAction
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#get_fog Clutter::Stage
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get_for_class Clutter::BindingPool
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#get_geometry Clutter::Actor
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#get_id Clutter::Scriptable
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#get_initial_state Clutter::Animatable
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#get_initial_value Clutter::Interval
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#get_input_device_for_id Clutter
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#get_interpolated_coords Clutter::PanAction
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#get_interpolated_delta Clutter::PanAction
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#get_interval Clutter::Animation
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#get_interval Clutter::Interval
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#get_iter_at_row Clutter::Model
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#get_key Clutter::InputDevice
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#get_key_frame Clutter::KeyframeTransition
-
#get_keys Clutter::Animator
-
#get_keys Clutter::State
-
#get_last_event Clutter::GestureAction
-
#get_layout_offsets Clutter::Text
-
#get_margin Clutter::Actor
-
#get_minimum_size Clutter::Stage
-
#get_motion_coords Clutter::DragAction
-
#get_motion_coords Clutter::GestureAction
-
#get_motion_coords Clutter::PanAction
-
#get_motion_delta Clutter::GestureAction
-
#get_motion_delta Clutter::PanAction
-
#get_n_tiles Clutter::DeformEffect
-
#get_node Clutter::Path
-
#get_nth_actor Clutter::Behaviour
-
#get_nth_child Clutter::Group
-
#get_object Clutter::Script
-
#get_objects Clutter::Script
-
#get_paint_box Clutter::Actor
-
#get_perspective Clutter::Stage
-
#get_pivot_point Clutter::Actor
-
#get_position Clutter::Actor
-
#get_position Clutter::Path
-
#get_preferred_height Clutter::Actor
-
#get_preferred_height Clutter::LayoutManager
-
#get_preferred_size Clutter::Actor
-
#get_preferred_size Clutter::Content
-
#get_preferred_width Clutter::Actor
-
#get_preferred_width Clutter::LayoutManager
-
#get_press_coords Clutter::DragAction
-
#get_press_coords Clutter::GestureAction
-
#get_redraw_clip_bounds Clutter::Stage
-
#get_release_coords Clutter::GestureAction
-
#get_repeat Clutter::Texture
-
#get_rotation Clutter::Actor
-
#get_rotation_angle Clutter::Actor
-
#get_row_height Clutter::FlowLayout
-
#get_scale Clutter::Actor
-
#get_scale_center Clutter::Actor
-
#get_script_id Clutter
-
#get_selected_text_color Clutter::Text
-
#get_selection_color Clutter::Text
-
#get_sequence Clutter::GestureAction
-
#get_size Clutter::Actor
-
#get_span Clutter::TableLayout
-
#get_states Clutter::Script
-
#get_step_progress Clutter::Timeline
-
#get_surface_size Clutter::CairoTexture
-
#get_target_rect Clutter::OffscreenEffect
-
#get_target_size Clutter::OffscreenEffect
-
#get_threshold_trigger_distance Clutter::GestureAction
-
#get_tilt Clutter::BehaviourEllipse
-
#get_timeline Clutter::Score
-
#get_tint Clutter::ColorizeEffect
-
#get_transform Clutter::Actor
-
#get_transformation_matrix Clutter::Actor
-
#get_transformed_focal_point Clutter::ZoomAction
-
#get_transformed_paint_volume Clutter::Actor
-
#get_transformed_position Clutter::Actor
-
#get_transformed_size Clutter::Actor
-
#get_transition Clutter::Actor
-
#get_translation Clutter::Actor
-
#get_type_from_name Clutter::Script
-
#get_valist Clutter::ModelIter
-
#get_value Clutter::ModelIter
-
#get_velocity Clutter::GestureAction
-
#gid Clutter::Actor
-
#grab Clutter::InputDevice
-
#grab_key_focus Clutter::Actor
-
#grab_keyboard Clutter
-
#grab_pointer Clutter
-
#grab_pointer_for_device Clutter
-
#grabbed_actor Clutter::InputDevice
-
#has_actions Clutter::Actor
-
#has_allocation Clutter::Actor
-
#has_border= Clutter::Rectangle
-
#has_border? Clutter::Rectangle
-
#has_clip Clutter::Actor
-
#has_clip= Clutter::Actor
-
#has_clip? Clutter::Actor
-
#has_constraints Clutter::Actor
-
#has_cursor Clutter::InputDevice
-
#has_cursor= Clutter::InputDevice
-
#has_cursor? Clutter::InputDevice
-
#has_effects Clutter::Actor
-
#has_key_focus Clutter::Actor
-
#has_marker Clutter::Timeline
-
#has_overlaps Clutter::Actor
-
#has_pointer Clutter::Actor
-
#has_pointer= Clutter::Actor
-
#has_pointer? Clutter::Actor
-
#has_property Clutter::Animation
-
#height Clutter::Actor
-
#height Clutter::BehaviourEllipse
-
#height Clutter::Canvas
-
#height= Clutter::Actor
-
#height= Clutter::BehaviourEllipse
-
#height= Clutter::Canvas
-
#held= Clutter::ClickAction
-
#held? Clutter::ClickAction
-
#hide Clutter::Actor
-
#hide_all Clutter::Actor
-
#hide_cursor Clutter::Stage
-
hls Clutter::Color
-
hlsa Clutter::Color
-
#homogeneous Clutter::BoxLayout
-
#homogeneous Clutter::FlowLayout
-
#homogeneous= Clutter::BoxLayout
-
#homogeneous= Clutter::FlowLayout
-
#homogeneous? Clutter::BoxLayout
-
#homogeneous? Clutter::FlowLayout
-
#id Clutter::InputDevice
-
#id Clutter::Scriptable
-
#id= Clutter::InputDevice
-
#id= Clutter::Scriptable
-
#image_error_quark Clutter
-
init Clutter
-
#init_error_quark Clutter
-
#init_with_args Clutter
-
#initial Clutter::Interval
-
#initial= Clutter::Interval
-
#initial_value= Clutter::Interval
-
#initialize Clutter::Actor
-
#initialize Clutter::AlignConstraint
-
#initialize Clutter::Alpha
-
#initialize Clutter::Animation
-
#initialize Clutter::Animator
-
#initialize Clutter::BehaviourDepth
-
#initialize Clutter::BehaviourEllipse
-
#initialize Clutter::BehaviourOpacity
-
#initialize Clutter::BehaviourPath
-
#initialize Clutter::BehaviourRotate
-
#initialize Clutter::BehaviourScale
-
#initialize Clutter::BinLayout
-
#initialize Clutter::BindConstraint
-
#initialize Clutter::BindingPool
-
#initialize Clutter::BlurEffect
-
#initialize Clutter::Box
-
#initialize Clutter::BoxLayout
-
#initialize Clutter::BrightnessContrastEffect
-
#initialize Clutter::CairoTexture
-
#initialize Clutter::ClickAction
-
#initialize Clutter::ClipNode
-
#initialize Clutter::Clone
-
#initialize Clutter::ColorNode
-
#initialize Clutter::ColorizeEffect
-
#initialize Clutter::DesaturateEffect
-
#initialize Clutter::DragAction
-
#initialize Clutter::DropAction
-
#initialize Clutter::FixedLayout
-
#initialize Clutter::FlowLayout
-
#initialize Clutter::GestureAction
-
#initialize Clutter::GridLayout
-
#initialize Clutter::Group
-
#initialize Clutter::Interval
-
#initialize Clutter::KeyframeTransition
-
#initialize Clutter::ListModel
-
#initialize Clutter::PageTurnEffect
-
#initialize Clutter::PanAction
-
#initialize Clutter::Path
-
#initialize Clutter::PathConstraint
-
#initialize Clutter::PropertyTransition
-
#initialize Clutter::Rectangle
-
#initialize Clutter::RotateAction
-
#initialize Clutter::Score
-
#initialize Clutter::Script
-
#initialize Clutter::ScrollActor
-
#initialize Clutter::Shader
-
#initialize Clutter::ShaderEffect
-
#initialize Clutter::SnapConstraint
-
#initialize Clutter::Stage
-
#initialize Clutter::State
-
#initialize Clutter::SwipeAction
-
#initialize Clutter::TableLayout
-
#initialize Clutter::TapAction
-
#initialize Clutter::Text
-
#initialize Clutter::TextBuffer
-
#initialize Clutter::TextNode
-
#initialize Clutter::Texture
-
#initialize Clutter::TextureNode
-
#initialize Clutter::Timeline
-
#initialize Clutter::TransitionGroup
-
#initialize Clutter::ZoomAction
-
#initialize Clutter::Loader
-
#initialize Clutter::Point
-
#initialize Clutter::ActorIter
-
#initialize_original Clutter::Point
-
#insert Clutter::Model
-
#insert_child_above Clutter::Actor
-
#insert_child_at_index Clutter::Actor
-
#insert_child_below Clutter::Actor
-
#insert_column Clutter::GridLayout
-
#insert_next_to Clutter::GridLayout
-
#insert_node Clutter::Path
-
#insert_row Clutter::GridLayout
-
#insert_text Clutter::Text
-
#insert_text Clutter::TextBuffer
-
#insert_text_raw Clutter::TextBuffer
-
#insert_unichar Clutter::Text
-
#insert_value Clutter::Model
-
#insertv Clutter::Model
-
#install_action Clutter::BindingPool
-
#install_closure Clutter::BindingPool
-
#interpolate Clutter::PanAction
-
#interpolate= Clutter::PanAction
-
#interpolate? Clutter::PanAction
-
#interpolate_value Clutter::Animatable
-
#interval Clutter::Transition
-
#interval= Clutter::Interval
-
#interval= Clutter::Transition
-
#invalidate Clutter::CairoTexture
-
#invalidate Clutter::Content
-
#invalidate Clutter::DeformEffect
-
#invalidate_rectangle Clutter::CairoTexture
-
#is_applied Clutter::Behaviour
-
#is_compiled Clutter::Shader
-
#is_default Clutter::Stage
-
#is_enabled Clutter::Shader
-
#is_enabled= Clutter::Shader
-
#is_first Clutter::ModelIter
-
#is_in_clone_paint Clutter::Actor
-
#is_last Clutter::ModelIter
-
#is_mapped Clutter::Actor
-
#is_playing Clutter::Score
-
#is_playing Clutter::Timeline
-
#is_realized Clutter::Actor
-
#is_rotated Clutter::Actor
-
#is_scaled Clutter::Actor
-
#is_valid Clutter::Interval
-
#is_visible Clutter::Actor
-
#justify Clutter::Text
-
#justify= Clutter::Text
-
#justify? Clutter::Text
-
#keep_aspect_ratio Clutter::Texture
-
#keep_aspect_ratio= Clutter::Texture
-
#keep_aspect_ratio? Clutter::Texture
-
#key_focus Clutter::Stage
-
#key_focus= Clutter::Stage
-
#keyboard_grab Clutter
-
#keycode_to_evdev Clutter::InputDevice
-
#keysym_to_unicode Clutter
-
#last_child Clutter::Actor
-
#last_child= Clutter::Actor
-
#last_iter Clutter::Model
-
#layout Clutter::Text
-
#layout_changed Clutter::LayoutManager
-
#layout_manager Clutter::Actor
-
#layout_manager Clutter::Box
-
#layout_manager= Clutter::Actor
-
#layout_manager= Clutter::Box
-
#length Clutter::Path
-
#length Clutter::TextBuffer
-
#length= Clutter::Path
-
#length= Clutter::TextBuffer
-
#line_alignment Clutter::Text
-
#line_alignment= Clutter::Text
-
#line_wrap Clutter::Text
-
#line_wrap= Clutter::Text
-
#line_wrap? Clutter::Text
-
#line_wrap_mode Clutter::Text
-
#line_wrap_mode= Clutter::Text
-
#list_child_properties Clutter::LayoutManager
-
#list_devices Clutter::DeviceManager
-
#list_markers Clutter::Timeline
-
#list_objects Clutter::Script
-
#list_stages Clutter::StageManager
-
#list_timelines Clutter::Score
-
#load Clutter::Loader
-
#load_async Clutter::Texture
-
#load_async= Clutter::Texture
-
#load_data_async Clutter::Texture
-
#load_data_async= Clutter::Texture
-
#load_from_data Clutter::Script
-
#load_from_file Clutter::Script
-
#load_from_resource Clutter::Script
-
#long_press_duration Clutter::ClickAction
-
#long_press_duration Clutter::Settings
-
#long_press_duration= Clutter::ClickAction
-
#long_press_duration= Clutter::Settings
-
#long_press_threshold Clutter::ClickAction
-
#long_press_threshold= Clutter::ClickAction
-
#lookup_filename Clutter::Script
-
#loop Clutter::Animation
-
#loop Clutter::Score
-
#loop Clutter::Timeline
-
#loop= Clutter::Animation
-
#loop= Clutter::Score
-
#loop= Clutter::Timeline
-
#loop? Clutter::Animation
-
#loop? Clutter::Score
-
#loop? Clutter::Timeline
-
#lower Clutter::Actor
-
#lower Clutter::Container
-
#lower_bottom Clutter::Actor
-
#lower_child Clutter::Container
-
#magnification_filter Clutter::Actor
-
#magnification_filter= Clutter::Actor
-
#main Clutter
-
#main_level Clutter
-
#main_quit Clutter
-
#manager Clutter::LayoutMeta
-
#manager= Clutter::LayoutMeta
-
#map Clutter::Actor
-
#mapped= Clutter::Actor
-
#mapped? Clutter::Actor
-
#margin= Clutter::Actor
-
#margin_bottom Clutter::Actor
-
#margin_bottom= Clutter::Actor
-
#margin_left Clutter::Actor
-
#margin_left= Clutter::Actor
-
#margin_right Clutter::Actor
-
#margin_right= Clutter::Actor
-
#margin_top Clutter::Actor
-
#margin_top= Clutter::Actor
-
#markup= Clutter::Text
-
#matrix_alloc Clutter
-
#max_column_width Clutter::FlowLayout
-
#max_column_width= Clutter::FlowLayout
-
#max_length Clutter::Text
-
#max_length Clutter::TextBuffer
-
#max_length= Clutter::Text
-
#max_length= Clutter::TextBuffer
-
#max_row_height Clutter::FlowLayout
-
#max_row_height= Clutter::FlowLayout
-
#max_tile_waste Clutter::Texture
-
#min_column_width Clutter::FlowLayout
-
#min_column_width= Clutter::FlowLayout
-
#min_height Clutter::Actor
-
#min_height= Clutter::Actor
-
#min_height_set= Clutter::Actor
-
#min_height_set? Clutter::Actor
-
#min_row_height Clutter::FlowLayout
-
#min_row_height= Clutter::FlowLayout
-
#min_width Clutter::Actor
-
#min_width= Clutter::Actor
-
#min_width_set= Clutter::Actor
-
#min_width_set? Clutter::Actor
-
#minification_filter Clutter::Actor
-
#minification_filter= Clutter::Actor
-
#mode Clutter::Alpha
-
#mode Clutter::Animation
-
#mode= Clutter::Alpha
-
#mode= Clutter::Animation
-
#model Clutter::ModelIter
-
#model= Clutter::ModelIter
-
#modifier_state Clutter::InputDevice
-
#motion_events_enabled Clutter::Stage
-
#motion_events_enabled Clutter
-
#motion_events_enabled= Clutter::Stage
-
#motion_events_enabled= Clutter
-
#move_anchor_point Clutter::Actor
-
#move_anchor_point_from_gravity Clutter::Actor
-
#move_by Clutter::Actor
-
#n_actors Clutter::Behaviour
-
#n_axes Clutter::InputDevice
-
#n_axes= Clutter::InputDevice
-
#n_children Clutter::Actor
-
#n_children Clutter::Group
-
#n_columns Clutter::Model
-
#n_current_points Clutter::GestureAction
-
#n_key_frames Clutter::KeyframeTransition
-
#n_keys Clutter::InputDevice
-
#n_nodes Clutter::Path
-
#n_rows Clutter::Model
-
#n_touch_points Clutter::GestureAction
-
#n_touch_points= Clutter::GestureAction
-
#name Clutter::Actor
-
#name Clutter::ActorMeta
-
#name Clutter::BindingPool
-
#name Clutter::InputDevice
-
#name= Clutter::Actor
-
#name= Clutter::ActorMeta
-
#name= Clutter::BindingPool
-
#name= Clutter::InputDevice
-
#name= Clutter::PaintNode
-
#natural_height Clutter::Actor
-
#natural_height= Clutter::Actor
-
#natural_height_set= Clutter::Actor
-
#natural_height_set? Clutter::Actor
-
#natural_width Clutter::Actor
-
#natural_width= Clutter::Actor
-
#natural_width_set= Clutter::Actor
-
#natural_width_set? Clutter::Actor
-
#needs_expand Clutter::Actor
-
new Clutter::Canvas
-
new Clutter::Image
-
new Clutter::Color
-
#next Clutter::ModelIter
-
#next_sibling Clutter::Actor
-
#no_clear_hint Clutter::Stage
-
#no_clear_hint= Clutter::Stage
-
#no_clear_hint? Clutter::Stage
-
#nodes Clutter::Path
-
#object Clutter::Animation
-
#object= Clutter::Animation
-
#offscreen= Clutter::Stage
-
#offscreen? Clutter::Stage
-
#offscreen_redirect Clutter::Actor
-
#offscreen_redirect= Clutter::Actor
-
#offset Clutter::BindConstraint
-
#offset Clutter::PathConstraint
-
#offset Clutter::SnapConstraint
-
#offset= Clutter::BindConstraint
-
#offset= Clutter::PathConstraint
-
#offset= Clutter::SnapConstraint
-
on_init Clutter
-
#opacity Clutter::Actor
-
#opacity= Clutter::Actor
-
#opacity_end Clutter::BehaviourOpacity
-
#opacity_end= Clutter::BehaviourOpacity
-
#opacity_start Clutter::BehaviourOpacity
-
#opacity_start= Clutter::BehaviourOpacity
-
#option_group Clutter
-
#option_group_without_init Clutter
-
or_later? Clutter::Version
-
#orientation Clutter::BoxLayout
-
#orientation Clutter::FlowLayout
-
#orientation Clutter::GridLayout
-
#orientation= Clutter::BoxLayout
-
#orientation= Clutter::FlowLayout
-
#orientation= Clutter::GridLayout
-
#override_action Clutter::BindingPool
-
#override_closure Clutter::BindingPool
-
#pack Clutter::Box
-
#pack Clutter::BoxLayout
-
#pack Clutter::TableLayout
-
#pack_after Clutter::Box
-
#pack_at Clutter::Box
-
#pack_before Clutter::Box
-
#pack_start Clutter::BoxLayout
-
#pack_start= Clutter::BoxLayout
-
#pack_start? Clutter::BoxLayout
-
#packv Clutter::Box
-
#paint Clutter::Actor
-
#paint_content Clutter::Content
-
#paint_opacity Clutter::Actor
-
#paint_target Clutter::OffscreenEffect
-
#paint_visibility Clutter::Actor
-
#paint_volume Clutter::Actor
-
#pan_axis Clutter::PanAction
-
#pan_axis= Clutter::PanAction
-
#pango_context Clutter::Actor
-
#param_spec_color Clutter
-
#param_spec_fixed Clutter
-
#param_spec_units Clutter
-
#parent Clutter::Actor
-
#parent= Clutter::Actor
-
parse Clutter::Color
-
#parse_custom_node Clutter::Scriptable
-
#password_char Clutter::Text
-
#password_char= Clutter::Text
-
#password_hint_time Clutter::Settings
-
#password_hint_time= Clutter::Settings
-
#path Clutter::BehaviourPath
-
#path Clutter::PathConstraint
-
#path= Clutter::BehaviourPath
-
#path= Clutter::PathConstraint
-
#pause Clutter::Score
-
#pause Clutter::Timeline
-
#peek_devices Clutter::DeviceManager
-
#peek_final_value Clutter::Interval
-
#peek_initial_value Clutter::Interval
-
#peek_stages Clutter::StageManager
-
#period Clutter::PageTurnEffect
-
#period= Clutter::PageTurnEffect
-
#perspective Clutter::Stage
-
#perspective= Clutter::Stage
-
#pick_with_alpha Clutter::Texture
-
#pick_with_alpha= Clutter::Texture
-
#pick_with_alpha? Clutter::Texture
-
#pivot_point Clutter::Actor
-
#pivot_point= Clutter::Actor
-
#pivot_point_z Clutter::Actor
-
#pivot_point_z= Clutter::Actor
-
pixel Clutter::Color
-
#pixel_format Clutter::Texture
-
#pixel_format= Clutter::Texture
-
#playing Clutter::Media
-
#playing= Clutter::Media
-
#point_zero Clutter
-
#pointer_actor Clutter::InputDevice
-
#pointer_grab Clutter
-
#pointer_stage Clutter::InputDevice
-
#pop_internal Clutter::Actor
-
#position Clutter::Actor
-
#position Clutter::Text
-
#position= Clutter::Actor
-
#position= Clutter::Text
-
#position_to_coords Clutter::Text
-
#prepend Clutter::Model
-
#prependv Clutter::Model
-
#pressed= Clutter::ClickAction
-
#pressed? Clutter::ClickAction
-
#prev Clutter::ModelIter
-
#previous_sibling Clutter::Actor
-
#product_id Clutter::InputDevice
-
#product_id= Clutter::InputDevice
-
#program Clutter::ShaderEffect
-
#progress Clutter::Media
-
#progress Clutter::Timeline
-
#progress= Clutter::Media
-
#progress_mode Clutter::Timeline
-
#progress_mode= Clutter::Timeline
-
#property_get_ease_in Clutter::Animator
-
#property_get_interpolation Clutter::Animator
-
#property_name Clutter::PropertyTransition
-
#property_name= Clutter::PropertyTransition
-
#property_set_ease_in Clutter::Animator
-
#property_set_interpolation Clutter::Animator
-
#push_internal Clutter::Actor
-
#queue_redraw Clutter::Actor
-
#queue_redraw Clutter::Stage
-
#queue_redraw_with_clip Clutter::Actor
-
#queue_relayout Clutter::Actor
-
#queue_repaint Clutter::Effect
-
#radius Clutter::PageTurnEffect
-
#radius= Clutter::PageTurnEffect
-
#raise Clutter::Actor
-
#raise Clutter::Container
-
#raise_child Clutter::Container
-
#raise_top Clutter::Actor
-
#reactive Clutter::Actor
-
#reactive= Clutter::Actor
-
#reactive? Clutter::Actor
-
#read_pixels Clutter::Stage
-
#realize Clutter::Actor
-
#realized= Clutter::Actor
-
#realized? Clutter::Actor
-
#rect_zero Clutter
-
#redraw Clutter
-
#ref Clutter::PaintNode
-
register_closure Clutter::Alpha
-
register_func Clutter::Alpha
-
register_progress_func Clutter::Interval
-
#release Clutter::ClickAction
-
#release Clutter::Shader
-
#remove Clutter::Behaviour
-
#remove Clutter::Container
-
#remove Clutter::Model
-
#remove Clutter::Score
-
#remove_action Clutter::Actor
-
#remove_action Clutter::BindingPool
-
#remove_action_by_name Clutter::Actor
-
#remove_actor Clutter::Container
-
#remove_all Clutter::Behaviour
-
#remove_all Clutter::Group
-
#remove_all Clutter::Score
-
#remove_all Clutter::TransitionGroup
-
#remove_all_children Clutter::Actor
-
#remove_all_transitions Clutter::Actor
-
#remove_child Clutter::Actor
-
#remove_clip Clutter::Actor
-
#remove_constraint Clutter::Actor
-
#remove_constraint_by_name Clutter::Actor
-
#remove_effect Clutter::Actor
-
#remove_effect_by_name Clutter::Actor
-
#remove_key Clutter::Animator
-
#remove_key Clutter::State
-
#remove_marker Clutter::Timeline
-
#remove_node Clutter::Path
-
#remove_on_complete Clutter::Transition
-
#remove_on_complete= Clutter::Transition
-
#remove_on_complete? Clutter::Transition
-
#remove_transition Clutter::Actor
-
#remove_transition Clutter::TransitionGroup
-
#remove_valist Clutter::Container
-
#reparent Clutter::Actor
-
#repeat_count Clutter::Timeline
-
#repeat_count= Clutter::Timeline
-
#repeat_x= Clutter::Texture
-
#repeat_x? Clutter::Texture
-
#repeat_y= Clutter::Texture
-
#repeat_y? Clutter::Texture
-
#replace_child Clutter::Actor
-
#replace_node Clutter::Path
-
#request_mode Clutter::Actor
-
#request_mode= Clutter::Actor
-
#resolution Clutter::Backend
-
#resolution= Clutter::Backend
-
#resort Clutter::Model
-
#restore_easing_state Clutter::Actor
-
#rewind Clutter::Score
-
#rewind Clutter::Timeline
-
rgb Clutter::Color
-
rgba Clutter::Color
-
#rotation_angle_x Clutter::Actor
-
#rotation_angle_x= Clutter::Actor
-
#rotation_angle_y Clutter::Actor
-
#rotation_angle_y= Clutter::Actor
-
#rotation_angle_z Clutter::Actor
-
#rotation_angle_z= Clutter::Actor
-
#rotation_center_x Clutter::Actor
-
#rotation_center_x= Clutter::Actor
-
#rotation_center_y Clutter::Actor
-
#rotation_center_y= Clutter::Actor
-
#rotation_center_z Clutter::Actor
-
#rotation_center_z= Clutter::Actor
-
#rotation_center_z_gravity Clutter::Actor
-
#rotation_center_z_gravity= Clutter::Actor
-
#row Clutter::ModelIter
-
#row= Clutter::ModelIter
-
#row_count Clutter::TableLayout
-
#row_homogeneous Clutter::GridLayout
-
#row_homogeneous= Clutter::GridLayout
-
#row_homogeneous? Clutter::GridLayout
-
#row_spacing Clutter::FlowLayout
-
#row_spacing Clutter::GridLayout
-
#row_spacing Clutter::TableLayout
-
#row_spacing= Clutter::FlowLayout
-
#row_spacing= Clutter::GridLayout
-
#row_spacing= Clutter::TableLayout
-
#save_easing_state Clutter::Actor
-
#save_easing_state_without_block Clutter::Actor
-
#scale_center_x Clutter::Actor
-
#scale_center_x= Clutter::Actor
-
#scale_center_y Clutter::Actor
-
#scale_center_y= Clutter::Actor
-
#scale_factor Clutter::Canvas
-
#scale_factor= Clutter::Canvas
-
#scale_factor_set= Clutter::Canvas
-
#scale_factor_set? Clutter::Canvas
-
#scale_gravity Clutter::Actor
-
#scale_gravity= Clutter::Actor
-
#scale_x Clutter::Actor
-
#scale_x= Clutter::Actor
-
#scale_y Clutter::Actor
-
#scale_y= Clutter::Actor
-
#scale_z Clutter::Actor
-
#scale_z= Clutter::Actor
-
#script_error_quark Clutter
-
#scroll_mode Clutter::ScrollActor
-
#scroll_mode= Clutter::ScrollActor
-
#scroll_to_point Clutter::ScrollActor
-
#scroll_to_rect Clutter::ScrollActor
-
#selectable Clutter::Text
-
#selectable= Clutter::Text
-
#selectable? Clutter::Text
-
#selected_text_color Clutter::Text
-
#selected_text_color= Clutter::Text
-
#selected_text_color_set= Clutter::Text
-
#selected_text_color_set? Clutter::Text
-
#selection Clutter::Text
-
#selection_bound Clutter::Text
-
#selection_bound= Clutter::Text
-
#selection_color Clutter::Text
-
#selection_color= Clutter::Text
-
#selection_color_set= Clutter::Text
-
#selection_color_set? Clutter::Text
-
#sequence_get_grabbed_actor Clutter::InputDevice
-
#sequence_grab Clutter::InputDevice
-
#sequence_ungrab Clutter::InputDevice
-
#set Clutter::Animator
-
#set Clutter::KeyframeTransition
-
#set Clutter::ModelIter
-
#set Clutter::State
-
#set_alignment Clutter::BinLayout
-
#set_alignment Clutter::BoxLayout
-
#set_alignment Clutter::TableLayout
-
#set_allocation Clutter::Actor
-
#set_anchor_point Clutter::Actor
-
#set_angle_tilt Clutter::BehaviourEllipse
-
#set_animator Clutter::State
-
#set_area Clutter::Image
-
#set_area_from_rgb_data Clutter::Texture
-
#set_bounds Clutter::BehaviourDepth
-
#set_bounds Clutter::BehaviourOpacity
-
#set_bounds Clutter::BehaviourRotate
-
#set_bounds Clutter::BehaviourScale
-
#set_brightness Clutter::BrightnessContrastEffect
-
#set_brightness_full Clutter::BrightnessContrastEffect
-
#set_brightness_raw Clutter::BrightnessContrastEffect
-
#set_bytes Clutter::Image
-
#set_center Clutter::BehaviourEllipse
-
#set_center Clutter::BehaviourRotate
-
#set_child_above_sibling Clutter::Actor
-
#set_child_at_index Clutter::Actor
-
#set_child_below_sibling Clutter::Actor
-
#set_clip Clutter::Actor
-
#set_column_width Clutter::FlowLayout
-
#set_content_scaling_filters Clutter::Actor
-
#set_contrast Clutter::BrightnessContrastEffect
-
#set_contrast_full Clutter::BrightnessContrastEffect
-
#set_contrast_raw Clutter::BrightnessContrastEffect
-
#set_cubic_bezier_progress Clutter::Timeline
-
#set_custom_property Clutter::Scriptable
-
#set_data Clutter::Image
-
#set_drag_threshold Clutter::DragAction
-
#set_duration Clutter::State
-
#set_edges Clutter::SnapConstraint
-
#set_expand Clutter::BoxLayout
-
#set_expand Clutter::TableLayout
-
#set_fill Clutter::BoxLayout
-
#set_fill Clutter::TableLayout
-
#set_filter Clutter::Model
-
#set_final_state Clutter::Animatable
-
#set_final_state_without_conversion Clutter::Animatable
-
#set_fragment_source Clutter::Shader
-
#set_from Clutter::Transition
-
#set_from_rgb_data Clutter::Texture
-
#set_from_yuv_data Clutter::Texture
-
#set_func Clutter::Alpha
-
#set_id Clutter::Scriptable
-
#set_key Clutter::Animator
-
#set_key Clutter::InputDevice
-
#set_key Clutter::State
-
#set_key_frame Clutter::KeyframeTransition
-
#set_key_frames Clutter::KeyframeTransition
-
#set_minimum_size Clutter::Stage
-
#set_modes Clutter::KeyframeTransition
-
#set_n_tiles Clutter::DeformEffect
-
#set_names Clutter::Model
-
#set_pivot_point Clutter::Actor
-
#set_position Clutter::Actor
-
#set_preedit_string Clutter::Text
-
#set_progress_func Clutter::Timeline
-
#set_repeat Clutter::Texture
-
#set_rotation Clutter::Actor
-
#set_rotation_angle Clutter::Actor
-
#set_row_height Clutter::FlowLayout
-
#set_scale Clutter::Actor
-
#set_scale_full Clutter::Actor
-
#set_scale_with_gravity Clutter::Actor
-
#set_selection Clutter::Text
-
#set_shader_param Clutter::Actor
-
#set_shader_param_float Clutter::Actor
-
#set_shader_param_int Clutter::Actor
-
#set_size Clutter::Actor
-
#set_size Clutter::Canvas
-
#set_sort Clutter::Model
-
#set_source_clutter_color Cairo::Context
-
#set_span Clutter::TableLayout
-
#set_step_progress Clutter::Timeline
-
#set_surface_size Clutter::CairoTexture
-
#set_text Clutter::TextBuffer
-
#set_text_raw Clutter::TextBuffer
-
#set_threshold_trigger_distance Clutter::GestureAction
-
#set_tilt Clutter::BehaviourEllipse
-
#set_to Clutter::Transition
-
#set_translation Clutter::Actor
-
#set_types Clutter::Model
-
#set_uniform Clutter::Shader
-
#set_uniform Clutter::ShaderEffect
-
#set_uniform_value Clutter::ShaderEffect
-
#set_value Clutter::ModelIter
-
#set_values Clutter::KeyframeTransition
-
#set_vertex_source Clutter::Shader
-
#set_z_rotation_from_gravity Clutter::Actor
-
#shader Clutter::Actor
-
#shader Clutter::ShaderEffect
-
#shader= Clutter::Actor
-
#shader_error_quark Clutter
-
#shader_source= Clutter::ShaderEffect
-
#shader_type= Clutter::ShaderEffect
-
#should_pick_paint Clutter::Actor
-
#show Clutter::Actor
-
#show_all Clutter::Actor
-
#show_cursor Clutter::Stage
-
#show_fps Clutter
-
#show_on_set_parent= Clutter::Actor
-
#show_on_set_parent? Clutter::Actor
-
#single_line_mode Clutter::Text
-
#single_line_mode= Clutter::Text
-
#single_line_mode? Clutter::Text
-
#size Clutter::Actor
-
#size= Clutter::Actor
-
#skip Clutter::Timeline
-
#slave_devices Clutter::InputDevice
-
#snap_to_grid Clutter::FlowLayout
-
#snap_to_grid= Clutter::FlowLayout
-
#snap_to_grid? Clutter::FlowLayout
-
#sort_depth_order Clutter::Container
-
#sorting_column Clutter::Model
-
#sorting_column= Clutter::Model
-
#source Clutter::AlignConstraint
-
#source Clutter::BindConstraint
-
#source Clutter::Clone
-
#source Clutter::SnapConstraint
-
#source= Clutter::AlignConstraint
-
#source= Clutter::BindConstraint
-
#source= Clutter::Clone
-
#source= Clutter::SnapConstraint
-
#spacing Clutter::BoxLayout
-
#spacing= Clutter::BoxLayout
-
#stage Clutter::Actor
-
#start Clutter::Animator
-
#start Clutter::Score
-
#start Clutter::Timeline
-
#state Clutter::ClickAction
-
#state Clutter::State
-
#state= Clutter::State
-
#states Clutter::State
-
#stop Clutter::Score
-
#stop Clutter::Timeline
-
#subtitle_font_name Clutter::Media
-
#subtitle_font_name= Clutter::Media
-
#subtitle_uri Clutter::Media
-
#subtitle_uri= Clutter::Media
-
#surface_height Clutter::CairoTexture
-
#surface_height= Clutter::CairoTexture
-
#surface_width Clutter::CairoTexture
-
#surface_width= Clutter::CairoTexture
-
#sync_size Clutter::Texture
-
#sync_size= Clutter::Texture
-
#sync_size? Clutter::Texture
-
#target Clutter::OffscreenEffect
-
#test_add Clutter
-
#test_add_data Clutter
-
#test_add_data_full Clutter
-
#test_check_actor_at_point Clutter
-
#test_check_color_at_point Clutter
-
#test_get_stage Clutter
-
#test_init Clutter
-
#test_run Clutter
-
#text Clutter::Text
-
#text Clutter::TextBuffer
-
#text= Clutter::Text
-
#text_direction Clutter::Actor
-
#text_direction= Clutter::Actor
-
#texture Clutter::OffscreenEffect
-
#texture_error_quark Clutter
-
#threads_add_frame_source Clutter
-
#threads_add_frame_source_full Clutter
-
#threads_add_idle Clutter
-
#threads_add_idle_full Clutter
-
#threads_add_repaint_func Clutter
-
#threads_add_repaint_func_full Clutter
-
#threads_add_timeout Clutter
-
#threads_add_timeout_full Clutter
-
#threads_enter Clutter
-
#threads_init Clutter
-
#threads_leave Clutter
-
#threads_remove_repaint_func Clutter
-
#threads_set_lock_functions Clutter
-
#threshold_trigger_distance_x Clutter::GestureAction
-
#threshold_trigger_distance_x= Clutter::GestureAction
-
#threshold_trigger_distance_y Clutter::GestureAction
-
#threshold_trigger_distance_y= Clutter::GestureAction
-
#threshold_trigger_edge Clutter::GestureAction
-
#threshold_trigger_edge= Clutter::GestureAction
-
#threshold_trigger_egde Clutter::GestureAction
-
#throttle_motion_events Clutter::Stage
-
#throttle_motion_events= Clutter::Stage
-
#tile_waste Clutter::Texture
-
#tile_waste= Clutter::Texture
-
#timeline Clutter::Alpha
-
#timeline Clutter::Animation
-
#timeline Clutter::Animator
-
#timeline Clutter::State
-
#timeline= Clutter::Alpha
-
#timeline= Clutter::Animation
-
#timeline= Clutter::Animator
-
#timeout_pool_new Clutter
-
#timestamp Clutter
-
#tint Clutter::ColorizeEffect
-
#tint= Clutter::ColorizeEffect
-
#title Clutter::Stage
-
#title= Clutter::Stage
-
#to_cairo_path Clutter::Path
-
#to_edge Clutter::SnapConstraint
-
#to_edge= Clutter::SnapConstraint
-
#to_value= Clutter::Transition
-
#transform Clutter::Actor
-
#transform= Clutter::Actor
-
#transform_set= Clutter::Actor
-
#transform_set? Clutter::Actor
-
#transform_stage_point Clutter::Actor
-
#translation_domain Clutter::Script
-
#translation_domain= Clutter::Script
-
#translation_x Clutter::Actor
-
#translation_x= Clutter::Actor
-
#translation_y Clutter::Actor
-
#translation_y= Clutter::Actor
-
#translation_z Clutter::Actor
-
#translation_z= Clutter::Actor
-
#unbind_property Clutter::Animation
-
#unblock_action Clutter::BindingPool
-
#ungrab Clutter::InputDevice
-
#ungrab_keyboard Clutter
-
#ungrab_pointer Clutter
-
#ungrab_pointer_for_device Clutter
-
#unicode_to_keysym Clutter
-
#units_from_cm Clutter
-
#units_from_em Clutter
-
#units_from_em_for_font Clutter
-
#units_from_mm Clutter
-
#units_from_pixels Clutter
-
#units_from_pt Clutter
-
#units_from_string Clutter
-
#unmap Clutter::Actor
-
#unmerge_objects Clutter::Script
-
#unparent Clutter::Actor
-
#unrealize Clutter::Actor
-
#unref Clutter::PaintNode
-
#unscaled_font_dpi= Clutter::Settings
-
#unset_flags Clutter::Actor
-
#update Clutter::Animation
-
#update_from_event Clutter::InputDevice
-
#update_interval Clutter::Animation
-
#uri Clutter::Media
-
#uri= Clutter::Media
-
#use_alpha Clutter::Stage
-
#use_alpha= Clutter::Stage
-
#use_alpha? Clutter::Stage
-
#use_animations Clutter::BoxLayout
-
#use_animations Clutter::TableLayout
-
#use_animations= Clutter::BoxLayout
-
#use_animations= Clutter::TableLayout
-
#use_animations? Clutter::BoxLayout
-
#use_animations? Clutter::TableLayout
-
#use_fog Clutter::Stage
-
#use_fog= Clutter::Stage
-
#use_fog? Clutter::Stage
-
#use_markup Clutter::Text
-
#use_markup= Clutter::Text
-
#use_markup? Clutter::Text
-
#user_resizable Clutter::Stage
-
#user_resizable= Clutter::Stage
-
#user_resizable? Clutter::Stage
-
#util_next_p2 Clutter
-
#validate Clutter::Interval
-
#valist= Clutter::ModelIter
-
#value_dup_paint_node Clutter
-
#value_get_color Clutter
-
#value_get_fixed Clutter
-
#value_get_paint_node Clutter
-
#value_get_shader_float Clutter
-
#value_get_shader_int Clutter
-
#value_get_shader_matrix Clutter
-
#value_get_units Clutter
-
#value_set_color Clutter
-
#value_set_fixed Clutter
-
#value_set_paint_node Clutter
-
#value_set_shader_float Clutter
-
#value_set_shader_int Clutter
-
#value_set_shader_matrix Clutter
-
#value_set_units Clutter
-
#value_take_paint_node Clutter
-
#value_type Clutter::Interval
-
#value_type= Clutter::Interval
-
#vendor_id Clutter::InputDevice
-
#vendor_id= Clutter::InputDevice
-
#vertex_source Clutter::Shader
-
#vertex_source= Clutter::Shader
-
#vertical Clutter::BoxLayout
-
#vertical= Clutter::BoxLayout
-
#vertical? Clutter::BoxLayout
-
#visible= Clutter::Actor
-
#visible? Clutter::Actor
-
#warp_to_state Clutter::State
-
#width Clutter::Actor
-
#width Clutter::BehaviourEllipse
-
#width Clutter::Canvas
-
#width= Clutter::Actor
-
#width= Clutter::BehaviourEllipse
-
#width= Clutter::Canvas
-
#window_scaling_factor Clutter::Settings
-
#window_scaling_factor= Clutter::Settings
-
#windowing_backend= Clutter
-
#x Clutter::Actor
-
#x= Clutter::Actor
-
#x_align Clutter::Actor
-
#x_align Clutter::BinLayout
-
#x_align= Clutter::Actor
-
#x_align= Clutter::BinLayout
-
#x_drag_threshold Clutter::DragAction
-
#x_drag_threshold= Clutter::DragAction
-
#x_expand Clutter::Actor
-
#x_expand= Clutter::Actor
-
#x_expand? Clutter::Actor
-
#x_scale_end Clutter::BehaviourScale
-
#x_scale_end= Clutter::BehaviourScale
-
#x_scale_start Clutter::BehaviourScale
-
#x_scale_start= Clutter::BehaviourScale
-
#x_tiles Clutter::DeformEffect
-
#x_tiles= Clutter::DeformEffect
-
#y Clutter::Actor
-
#y= Clutter::Actor
-
#y_align Clutter::Actor
-
#y_align Clutter::BinLayout
-
#y_align= Clutter::Actor
-
#y_align= Clutter::BinLayout
-
#y_drag_threshold Clutter::DragAction
-
#y_drag_threshold= Clutter::DragAction
-
#y_expand Clutter::Actor
-
#y_expand= Clutter::Actor
-
#y_expand? Clutter::Actor
-
#y_scale_end Clutter::BehaviourScale
-
#y_scale_end= Clutter::BehaviourScale
-
#y_scale_start Clutter::BehaviourScale
-
#y_scale_start= Clutter::BehaviourScale
-
#y_tiles Clutter::DeformEffect
-
#y_tiles= Clutter::DeformEffect
-
#z_position Clutter::Actor
-
#z_position= Clutter::Actor
-
#z_rotation_gravity Clutter::Actor
-
#zoom_axis Clutter::ZoomAction
-
#zoom_axis= Clutter::ZoomAction